private void RefreshInventoryPanel()
    {
        for (int i = 0; i < inventoryResources.Count; i++)
        {
            ResourceEntry resourceEntry = inventoryResources[i];

            for (int j = 0; j < productionData.resources.Count; j++)
            {
                Resource resource = productionData.resources[j];

                if (resource.ResourceType ==
                    resourceEntry.resourceType)
                {
                    resourceEntry.SetAmount(resource.Amount);
                    resourceEntry.SetIncrement(settlement.Production.LevelModule.Level * 5);
                    break;
                }
            }
        }
    }