protected override void OnInitialize() { base.OnInitialize(); SpriteData spriteData = UIResourceManager.SpriteData; TwoDimensionEngineResourceContext resourceContext = UIResourceManager.ResourceContext; ResourceDepot uIResourceDepot = UIResourceManager.UIResourceDepot; _clanCategory = spriteData.SpriteCategories["ui_clan"]; _clanCategory.Load(resourceContext, uIResourceDepot); this._kingdomCategory = spriteData.SpriteCategories["ui_kingdom"]; this._kingdomCategory.Load(resourceContext, uIResourceDepot); this._spriteCategory = spriteData.SpriteCategories["ui_options"]; this._spriteCategory.Load(resourceContext, uIResourceDepot); _gauntletLayer = new GauntletLayer(1); _gauntletLayer.InputRestrictions.SetInputRestrictions(); _gauntletLayer.Input.RegisterHotKeyCategory(HotKeyManager.GetCategory("GenericCampaignPanelsGameKeyCategory")); _gauntletLayer.IsFocusLayer = true; ScreenManager.TrySetFocus(_gauntletLayer); AddLayer(_gauntletLayer); _dataSource = new WangVM(CloseWangScreen, OpenPartyAsManage, OpenBannerEditorWithPlayerClan); _gauntletLayer.LoadMovie("WangScreen", _dataSource); // Game.Current.EventManager.TriggerEvent(new TutorialContextChangedEvent(TutorialContexts.ClanScreen)); }
private void Initialize() { this._depot = new ResourceDepot(BasePath.Name); this._depot = new ResourceDepot(BasePath.Name); this._depot.AddLocation("Modules/BannerBuff/ModuleData/"); this._depot.CollectResources(); var files = this._depot.GetFiles("", ".xml"); if (files.Length > 0) { foreach (var path in files) { if (Path.GetFileNameWithoutExtension(path) == "BannerBuffs") { XmlSerializer ser = new XmlSerializer(typeof(List <Buff>)); var list = ser.Deserialize(File.OpenRead(path)) as List <Buff>; if (list != null) { foreach (var item in list) { this._registeredbuffs.Add(item.stringID, item); } } } } } }
protected override void OnActivate() { base.OnActivate(); SpriteData spriteData = UIResourceManager.SpriteData; TwoDimensionEngineResourceContext resourceContext = UIResourceManager.ResourceContext; ResourceDepot uIResourceDepot = UIResourceManager.UIResourceDepot; this._characterdeveloper = spriteData.SpriteCategories["ui_characterdeveloper"]; this._characterdeveloper.Load(resourceContext, uIResourceDepot); //this._clanCategory = spriteData.SpriteCategories["ui_encyclopedia"]; //this._clanCategory.Load(resourceContext, uIResourceDepot); this._clanCategory = spriteData.SpriteCategories["ui_clan"]; this._clanCategory.Load(resourceContext, uIResourceDepot); this._gauntletLayer = new GauntletLayer(1, "GauntletLayer"); this._gauntletLayer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.All); this._gauntletLayer.Input.RegisterHotKeyCategory(HotKeyManager.GetCategory("GenericCampaignPanelsGameKeyCategory")); this._gauntletLayer.IsFocusLayer = true; ScreenManager.TrySetFocus(this._gauntletLayer); base.AddLayer(this._gauntletLayer); this._dataSource = new HereAdminDashBoardVM(this._heroAdminState.EditHero, OnCloseHereAdminDashBoard); this._gauntletLayer.LoadMovie("HeroAdminDashBoard", this._dataSource); }
public void CreateLayout() { SpriteData spriteData = UIResourceManager.SpriteData; TwoDimensionEngineResourceContext resourceContext = UIResourceManager.ResourceContext; ResourceDepot uiResourceDepot = UIResourceManager.UIResourceDepot; this._spriteCategory = spriteData.SpriteCategories["ui_crafting"]; this._spriteCategory.Load((ITwoDimensionResourceContext)resourceContext, uiResourceDepot); this._gauntletLayer = new GauntletLayer(1, "GauntletLayer"); this._gauntletLayer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.All); this._gauntletLayer.Input.RegisterHotKeyCategory(HotKeyManager.GetCategory("GenericCampaignPanelsGameKeyCategory")); this._gauntletLayer.IsFocusLayer = true; //ScreenManager.TrySetFocus((ScreenLayer) this._gauntletLayer); MissionScreen.AddLayer((ScreenLayer)this._gauntletLayer); this._gauntletLayer.LoadMovie("ScrollGrid", new GameEntityVM()); //this._testGlobalLayer = new testGlobalLayer(); //this._testGlobalLayer.Initialize(); // screen where //MissionScreen.AddLayer(this._testGlobalLayer.Layer); //MissionScreen // ScreenManager.AddGlobalLayer(this._testGlobalLayer, true); //ScreenManager.TrySetFocus(this._testGlobalLayer.Layer); }
private static void Postfix(OptionsGauntletScreen __instance) { __instance.RemoveLayer(__instance.Layers.FirstOrDefault()); SpriteData spriteData = UIResourceManager.SpriteData; TwoDimensionEngineResourceContext resourceContext = UIResourceManager.ResourceContext; ResourceDepot uiresourceDepot = UIResourceManager.UIResourceDepot; var _spriteCategory = spriteData.SpriteCategories["ui_options"]; _spriteCategory.Load(resourceContext, uiresourceDepot); OptionsWithModsViewModel _dataSource = new OptionsWithModsViewModel(true, false, (requestedHotKeyToChange) => { Set(__instance, "_currentGameKey", requestedHotKeyToChange); ((KeybindingPopup)Get(__instance, "_keybindingPopup")).OnToggle(true); }, null); GauntletLayer _gauntletLayer = new GauntletLayer(4000, "GauntletLayer"); GauntletMovie _gauntletMovie = _gauntletLayer.LoadMovie("Options", _dataSource); _gauntletLayer.Input.RegisterHotKeyCategory(HotKeyManager.GetCategory("GenericPanelGameKeyCategory")); _gauntletLayer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.All); _gauntletLayer.IsFocusLayer = true; KeybindingPopup _keybindingPopup = new KeybindingPopup(new Action <Key>((key) => { GameKeyOptionVM _currentGameKey = Get(__instance, "_currentGameKey") as GameKeyOptionVM; KeybindingPopup _keybindingPopupinner = Get(__instance, "_keybindingPopup") as KeybindingPopup; if (_dataSource.GameKeyOptionGroups.Groups.First((GameKeyGroupVM g) => g.GameKeys.Contains(_currentGameKey)).GameKeys.Any((GameKeyOptionVM k) => k.CurrentKey.InputKey == key.InputKey)) { InformationManager.AddQuickInformation(new TextObject("{=n4UUrd1p}Already in use", null), 0, null, ""); return; } if (_gauntletLayer.Input.IsHotKeyReleased("Exit")) { _keybindingPopupinner.OnToggle(false); return; } GameKeyOptionVM currentGameKey = _currentGameKey; if (currentGameKey != null) { currentGameKey.Set(key.InputKey); } _currentGameKey = null; _keybindingPopupinner.OnToggle(false); }), __instance); __instance.AddLayer(_gauntletLayer); ScreenManager.TrySetFocus(_gauntletLayer); Set(__instance, "_spriteCategory", _spriteCategory); Set(__instance, "_dataSource", _dataSource); Set(__instance, "_gauntletLayer", _gauntletLayer); Set(__instance, "_gauntletMovie", _gauntletMovie); Set(__instance, "_keybindingPopup", _keybindingPopup); }
public static void Postfix(ref BodyGeneratorView __instance) { SpriteData spriteData = UIResourceManager.SpriteData; TwoDimensionEngineResourceContext resourceContext = UIResourceManager.ResourceContext; ResourceDepot uIResourceDepot = UIResourceManager.UIResourceDepot; clanCategory = spriteData.SpriteCategories["ui_clan"]; clanCategory.Load(resourceContext, uIResourceDepot); FacGenRecordVM facGenRecord = new FacGenRecordVM(__instance, GlobalDataProvider.Instance.FacGenRecordData()); GauntletMovie movie = __instance.GauntletLayer.LoadMovie("FacGenRecord", facGenRecord); //movie.BrushFactory.LoadBrushFile("FacGenRecord"); }
// The harvesting deligate to give to the unit on path completion void PathComplete(GameObject navTarget) { if(navTarget!= null) { Debug.Log("Nav Target not null"); if(navTarget.GetComponent("ResourceDeposit")) { // Take resources from the resource deposit resourceStore = targetResource.TakeResource(10); // Check if we can still use the current depot (not null and not full) if(targetDepot == null || targetDepot.AtCapacity()) { Debug.Log("Target depot is null or full, searching for a new one... "); // Find a new depot ResourceDepot[] depotList = GameObject.FindObjectsOfType(typeof(ResourceDepot)) as ResourceDepot[]; ResourceDepot closestDepot = depotList[0]; float closestDistance = Vector3.Distance(transform.position, closestDepot.transform.position); foreach(ResourceDepot depot in depotList) { // Check if the next depot is full and closer than the last depot if(!depot.AtCapacity() && (closestDistance > Vector3.Distance(transform.position, depot.transform.position))) { closestDepot = depot; } } // Assign the new depot targetDepot = closestDepot; } // Head back to the depot unitComponent.SetNavTarget(targetDepot.gameObject); //Debug.Log("Pathing back to depot"); } else if(navTarget.GetComponent("ResourceDepot")) { // Drop off the load resourceStore = ((ResourceDepot)targetDepot.GetComponent("ResourceDepot")).DropOff(resourceStore); // Head back to the resource unitComponent.SetNavTarget(targetResource.gameObject); //Debug.Log("Pathing back to resource"); } } }
protected override void CreateLayout() { base.CreateLayout(); SpriteData spriteData = UIResourceManager.SpriteData; TwoDimensionEngineResourceContext resourceContext = UIResourceManager.ResourceContext; ResourceDepot uIResourceDepot = UIResourceManager.UIResourceDepot; spriteData.SpriteCategories["ui_encyclopedia"].Load(resourceContext, uIResourceDepot); _setMapCameraPosition = base.MapScreen.SetMapCameraPosition; _homeDatasource = new EncyclopediaHomeVM(new EncyclopediaPageArgs(null, null)); _navigatorDatasource = new EncyclopediaNavigatorVM(ExecuteLink, CloseEncyclopedia); _game = Game.Current; Game game = _game; game.AfterTick = (Action <float>)Delegate.Combine(game.AfterTick, new Action <float>(OnTick)); }
protected override void OnInitialize() { base.OnInitialize(); SpriteData spriteData = UIResourceManager.SpriteData; TwoDimensionEngineResourceContext resourceContext = UIResourceManager.ResourceContext; ResourceDepot uiresourceDepot = UIResourceManager.UIResourceDepot; spriteData.SpriteCategories["ui_encyclopedia"].Load(resourceContext, uiresourceDepot); gauntletLayer = new GauntletLayer(1); gauntletLayer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.All); gauntletLayer.Input.RegisterHotKeyCategory(HotKeyManager.GetCategory("GenericCampaignPanelsGameKeyCategory")); gauntletLayer.IsFocusLayer = true; ScreenManager.TrySetFocus(gauntletLayer); AddLayer(gauntletLayer); vm = new ModSettingsScreenVM(); movie = gauntletLayer.LoadMovie("ModOptionsScreen", vm); }
public static SpriteData CreateNewFromModule(string name, ResourceDepot resourceDepot) { var spriteData = new SpriteData(name); try { spriteData.Load(resourceDepot); foreach (var spriteCategory in spriteData.SpriteCategories) { spriteCategory.Value.LoadFromModules(resourceDepot); } } catch (Exception ex) { CommunityPatchSubModule.Error(ex, "[Aragas.MercenaryContract]: Error while trying to initialize custom textures!"); } return(spriteData); }
public void ShowInterface(ScreenBase screenBase, Clan clan) { this._screenBase = screenBase; SpriteData spriteData = UIResourceManager.SpriteData; TwoDimensionEngineResourceContext resourceContext = UIResourceManager.ResourceContext; ResourceDepot resourceDepot = UIResourceManager.UIResourceDepot; spriteData.SpriteCategories["ui_encyclopedia"].Load(resourceContext, resourceDepot); spriteData.SpriteCategories["ui_kingdom"].Load(resourceContext, resourceDepot); _layer = new GauntletLayer(211); _layer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.All); _layer.Input.RegisterHotKeyCategory(HotKeyManager.GetCategory("GenericCampaignPanelsGameKeyCategory")); _layer.IsFocusLayer = true; ScreenManager.TrySetFocus(_layer); screenBase.AddLayer(_layer); _vm = new DonateGoldVM(clan, this.OnFinalize); _movie = _layer.LoadMovie("DonateGold", _vm); }
public XMLParse() { this._dictionary = new Dictionary <string, Dictionary <string, List <PrefabVM> > >(); this._depot = new ResourceDepot(BasePath.Name); this._depot.AddLocation("Modules/Native/Prefabs"); this._depot.CollectResources(); //Loop var files = this._depot.GetFiles("", ".xml"); foreach (var xmlFile in files) { // XML Names var file_name = new Regex("\\w*\\.xml").Match(xmlFile).Value; var category_name = new Regex("^[a-z]*").Match(file_name).Value; var subcategory_name = new Regex("(?<=_)[a-z]*").Match(file_name).Value; //Check if Exists if (!_dictionary.ContainsKey(category_name)) { _dictionary.Add(category_name, new Dictionary <string, List <PrefabVM> >()); } if (!_dictionary[category_name].ContainsKey(subcategory_name)) { _dictionary[category_name].Add(subcategory_name, new List <PrefabVM>()); } //Add to Dictionary GetNames(xmlFile, _dictionary[category_name][subcategory_name]); } _complete = true; }
public static void LoadFromModules(this SpriteCategory spriteCategory, ResourceDepot resourceDepot) { if (!spriteCategory.IsLoaded) { IsLoadedProperty.SetValue(spriteCategory, true); for (var i = 1; i <= spriteCategory.SpriteSheetCount; i++) { try { var filePath = resourceDepot.GetFilePath($"SpriteSheets\\{spriteCategory.Name}\\{spriteCategory.Name}_{i}.png"); var fileInfo = new FileInfo(filePath); spriteCategory.SpriteSheets.Add( new Texture( new EngineTexture( TaleWorlds.Engine.Texture.CreateTextureFromPath(fileInfo.Directory.FullName, fileInfo.Name)))); } catch (Exception ex) { CommunityPatchSubModule.Error(ex, "[Aragas.MercenaryContract]: Error while trying to load custom textures!"); } } } }
void TargetSet(GameObject targetObject) { if(targetObject.GetComponent("ResourceDeposit")) { targetResource = targetObject.GetComponent("ResourceDeposit") as ResourceDeposit; } else if(targetObject.GetComponent("ResourceDepot")) { targetDepot = targetObject.GetComponent("ResourceDepot") as ResourceDepot; } }
public TaleWorlds.TwoDimension.Texture LoadTexture(ResourceDepot resourceDepot, string name) { return(texture); }