/// <summary>
    /// 从图集中获得sprite
    /// </summary>
    /// <param name="atlasName"></param>
    /// <param name="resName"></param>
    /// <returns></returns>
    public Sprite GetSprite(string atlasName, string resName)
    {
        ResourceData resourceData;

        if (!_resourceDataDic.TryGetValue(atlasName, out resourceData))
        {
            resourceData = new ResourceData();
            resourceData.Init(new string[] { atlasName });
            _resourceDataDic.Add(atlasName, resourceData);
            Dictionary <string, Object> resMap = new Dictionary <string, Object>();
            resourceData.datasDic = resMap;
        }
        Sprite sp = resourceData.GetObject(resName) as Sprite;

        // 若当前缓存中不存在,则从图集中创建一份
        if (sp == null)
        {
            //TimeUtil.BeginSample("DEBUG_SPATLAS");
            sp = CreateSpriteFromAtlas(atlasName, resName);
            if (sp != null)
            {
                Dictionary <string, Object> resMap = resourceData.datasDic as Dictionary <string, Object>;
                resMap.Add(resName, sp);
            }
            //TimeUtil.EndSample("DEBUG_SPATLAS");
            //TimeUtil.LogSampleTick("DEBUG_SPATLAS", "Create Sp " + atlasName + "/" + resName + " cost {0}");
        }
        return(sp);
    }
    /// <summary>
    /// 根据resName拿到ResourceData
    /// <para>若没有,则创建一个新的</para>
    /// </summary>
    /// <param name="resName"></param>
    /// <returns></returns>
    private ResourceData GetOrCreateResourceData(string resName)
    {
        ResourceData data;

        if (!_resourceDataDic.TryGetValue(resName, out data))
        {
            data = new ResourceData();
            data.Init(new string[] { resName });
            data.datasDic = new Dictionary <string, Object>();;
        }
        return(data);
    }
    /// <summary>
    /// 根据配置解析资源,临时使用resource.load
    /// </summary>
    private void ParseResource(string packName, int count)
    {
        ResourceData resData = new ResourceData();

        resData.Init(new string[] { packName });
        Dictionary <string, Object> resMap = new Dictionary <string, Object>();
        Texture2D texture;
        Sprite    sp;

        for (int i = 0; i < count; i++)
        {
            texture = Resources.Load(packName + "/" + packName + "_" + i) as Texture2D;
            if (texture != null)
            {
                sp = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
                resMap.Add(packName + "_" + i, sp);
            }
        }
        resData.datasDic = resMap;
        _resourceDataDic.Add(packName, resData);
    }
    /// <summary>
    /// 解析一整个atlas
    /// </summary>
    /// <param name="atlasName"></param>
    public void ParseSpriteAtlas(string atlasName)
    {
        ResourceData resData = new ResourceData();

        resData.Init(new string[] { atlasName });
        Dictionary <string, Object> resMap = new Dictionary <string, Object>();

        resData.datasDic = resMap;
        _resourceDataDic.Add(atlasName, resData);

        string      path  = "SpriteAtlas/" + atlasName;
        SpriteAtlas atlas = Resources.Load <SpriteAtlas>(path);

        if (atlas != null)
        {
            int      len     = atlas.spriteCount;
            Sprite[] sprites = new Sprite[len];
            atlas.GetSprites(sprites);
            for (int i = 0; i < len; i++)
            {
                resMap.Add(sprites[i].name, sprites[i]);
            }
        }
    }