public override void VisitResourceCollection(ResourceCollection resources) { for (int i = 0; i < resources.Count; i++) { if (i > 0) { m_writer.WriteLine(); } Resource r = resources [i]; WriteResourceHeader(r); m_writer.OpenBlock(); r.Accept(this); m_writer.CloseBlock(); } }
private void BuildResource(DynamicModule module, Resource resource) { resource.Accept(new DynamicResourceBuilder(module)); }