public DoctorSpecialization() { SpecName = "Doctor"; SpecCareer = BaseEotECareer.EotECareers.COLONIST; SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.COOL, BaseEotECareer.EotESkills.EDUCATION, BaseEotECareer.EotESkills.MEDICINE, BaseEotECareer.EotESkills.RESILIENCE }; SpecDescription = "The Gift of Healing\n\nOf all the types of Colonists who come to the Outer Rim, Doctors probably have the " + "easiest time finding employment. They are in high demand almost anywhere they go. Unfortunately, most of what " + "they are asked to do involves patching up the wounds of the worst kind of beings."; /* Talent Tree */ TalentA1 = new SurgeonTalent(true, 5); TalentA2 = new BactaSpecialistTalent(true, 5); TalentA3 = new GritTalent(true, 5); TalentA4 = new ResolveTalent(true, 5); TalentB1 = new StimApplicationTalent(new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 }, 10); TalentB2 = new GritTalent(new List<BaseEotETalent> { TalentB1, TalentB3 }, 10); TalentB3 = new SurgeonTalent(new List<BaseEotETalent> { TalentA3, TalentB2, TalentB4, TalentC3 }, 10); TalentB4 = new ResolveTalent(new List<BaseEotETalent> { TalentB3, TalentC4 }, 10); TalentC1 = new SurgeonTalent(new List<BaseEotETalent> { TalentB1, TalentC2, TalentD1 }, 15); TalentC2 = new GritTalent(new List<BaseEotETalent> { TalentC1, TalentC3, TalentD2 }, 15); TalentC3 = new BactaSpecialistTalent(new List<BaseEotETalent> { TalentB3, TalentC2, TalentD3 }, 15); TalentC4 = new PressurePointTalent(new List<BaseEotETalent> { TalentB4 }, 15); TalentD1 = new StimApplicationImprovedTalent(new List<BaseEotETalent> { TalentC1, TalentE1 }, 20); TalentD2 = new NaturalDoctorTalent(new List<BaseEotETalent> { TalentC2, TalentE2 }, 20); TalentD3 = new ToughenedTalent(new List<BaseEotETalent> { TalentC3, TalentE3 }, 20); TalentD4 = new AnatomyLessonsTalent(new List<BaseEotETalent> { TalentC4 }, 20); TalentE1 = new StimApplicationSupremeTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25); TalentE2 = new MasterDoctorTalent(new List<BaseEotETalent> { TalentE1, TalentD2, TalentE3 }, 25); TalentE3 = new DedicationTalent(new List<BaseEotETalent> { TalentD3, TalentE2 }, 25); TalentE4 = new DodgeTalent(new List<BaseEotETalent> { TalentD4 }, 25); TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 }, new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 }, new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 }, new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 }, new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 } }; }
public ScholarSpecialization() { SpecName = "Scholar"; SpecCareer = BaseEotECareer.EotECareers.COLONIST; SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.OUTERRIM, BaseEotECareer.EotESkills.UNDERWORLD, BaseEotECareer.EotESkills.XENOLOGY, BaseEotECareer.EotESkills.PERCEPTION }; SpecDescription = "The Gift of Knowledge\n\nAt first, the idea of a Scholar wandering with a bunch of ne'er-do-wells in the " + "Outer Rim might seem a bit odd, if not downright ridiculous. However, with all of the dangers and wonders " + "of \"a thousand thousand worlds,\" having someone around who actually knows something more than how to reload " + "a heavy blaster could be exceedingly useful inder any number of circumstances. This is especially true when a " + "group is faced with something truly unknown or needs to find something that simple tracking alone cannot locate."; /* Talent Tree */ TalentA1 = new RespectedScholarTalent(true, 5); TalentA2 = new SpeaksBinaryTalent(true, 5); TalentA3 = new GritTalent(true, 5); TalentA4 = new BraceTalent(true, 5); TalentB1 = new ResearcherTalent(new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 }, 10); TalentB2 = new RespectedScholarTalent(new List<BaseEotETalent> { TalentA2, TalentB1 }, 10); TalentB3 = new ResolveTalent(new List<BaseEotETalent> { TalentA3, TalentB4 }, 10); TalentB4 = new ResearcherTalent(new List<BaseEotETalent> { TalentA4, TalentC4 }, 10); TalentC1 = new CodebreakerTalent(new List<BaseEotETalent> { TalentB1, TalentC2 }, 15); TalentC2 = new KnowledgeSpecializationTalent(new List<BaseEotETalent> { TalentC1, TalentD2 }, 15); TalentC3 = new NaturalScholarTalent(new List<BaseEotETalent> { TalentC4, TalentD3 }, 15); TalentC4 = new WellRoundedTalent(new List<BaseEotETalent> { TalentB4, TalentC3 }, 15); TalentD1 = new KnowledgeSpecializationTalent(new List<BaseEotETalent> { TalentD2, TalentE1 }, 20); TalentD2 = new IntenseFocusTalent(new List<BaseEotETalent> { TalentC2, TalentD1 }, 20); TalentD3 = new ConfidenceTalent(new List<BaseEotETalent> { TalentC3, TalentD4 }, 20); TalentD4 = new ResolveTalent(new List<BaseEotETalent> { TalentD3, TalentE4 }, 20); TalentE1 = new StrokeOfGeniusTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25); TalentE2 = new MentalFortressTalent(new List<BaseEotETalent> { TalentE1, TalentE3 }, 25); TalentE3 = new DedicationTalent(new List<BaseEotETalent> { TalentE2, TalentE4 }, 25); TalentE4 = new ToughenedTalent(new List<BaseEotETalent> { TalentD4, TalentE3 }, 25); TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 }, new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 }, new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 }, new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 }, new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 } }; }
public SlicerSpecialization() { SpecName = "Slicer"; SpecCareer = BaseEotECareer.EotECareers.TECHNICIAN; SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.COMPUTERS, BaseEotECareer.EotESkills.EDUCATION, BaseEotECareer.EotESkills.UNDERWORLD, BaseEotECareer.EotESkills.STEALTH }; SpecDescription = "Making the Data Flow\n\nFor the Slicer, a computer or datapad is just a puzzle to sove with prizes for doing so. \"Slicing\" " + "is the term used for invasive efforts to steal or alter data in a system. With practically the entire galaxy wired to " + "computerized systems, Slicers are extremely valuable people to know, and dangerous to cross."; /* Talent Tree */ TalentA1 = new CodebreakerTalent(true, 5); TalentA2 = new GritTalent(true, 5); TalentA3 = new TechnicalAptitudeTalent(true, 5); TalentA4 = new BypassSecurityTalent(true, 5); TalentB1 = new DefensiveSlicingTalent(new List<BaseEotETalent> { TalentA1, TalentC1 }, 10); TalentB2 = new TechnicalAptitudeTalent(new List<BaseEotETalent> { TalentB3, TalentC2 }, 10); TalentB3 = new GritTalent(new List<BaseEotETalent> { TalentB2, TalentB4, TalentC3 }, 10); TalentB4 = new BypassSecurityTalent(new List<BaseEotETalent> { TalentB3, TalentC4 }, 10); TalentC1 = new NaturalProgrammerTalent(new List<BaseEotETalent> { TalentB1, TalentD1 }, 15); TalentC2 = new BypassSecurityTalent(new List<BaseEotETalent> { TalentB2, TalentC3, TalentD2 }, 15); TalentC3 = new DefensiveSlicingTalent(new List<BaseEotETalent> { TalentB3, TalentC2, TalentC4, TalentD3 }, 15); TalentC4 = new GritTalent(new List<BaseEotETalent> { TalentB4, TalentC3, TalentD4 }, 15); TalentD1 = new DefensiveSlicingTalent(new List<BaseEotETalent> { TalentC1, TalentD2, TalentE1 }, 20); TalentD2 = new DefensiveSlicingImprovedTalent(new List<BaseEotETalent> { TalentC2, TalentD1, TalentD3 }, 20); TalentD3 = new CodebreakerTalent(new List<BaseEotETalent> { TalentC3, TalentD2, TalentD4, TalentE3 }, 20); TalentD4 = new ResolveTalent(new List<BaseEotETalent> { TalentC4, TalentD3, TalentE4 }, 20); TalentE1 = new SkilledSlicerTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25); TalentE2 = new MasterSlicerTalent(new List<BaseEotETalent> { TalentD2, TalentE1, TalentE3 }, 25); TalentE3 = new MentalFortressTalent(new List<BaseEotETalent> { TalentD3, TalentE2, TalentE4 }, 25); TalentE4 = new DedicationTalent(new List<BaseEotETalent> { TalentD4, TalentE3 }, 25); TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 }, new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 }, new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 }, new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 }, new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 } }; }