public override void Initialize() { base.Initialize(); new ControlHandler(this); _collided = new SortedSet <string>(); Page p = new Page(this, "Page"); p.Show(); _collidedLabel = new Label(p, "CollidedLabel", new Point(0, 0)); _collidedLabel.Body.Position = new Vector2(10, 560); for (int x = 0; x < 3; x++) { ResolutionTestNode c = new ResolutionTestNode(this, "A" + x); c.Collision.Group.AddMask(0); c.Collision.Pair.AddMask(0); c.Collision.Pair.AddMask(2); c.Collision.ResolutionGroup.AddMask(0); c.Collision.ResolutionGroup.AddMask(1); c.Collision.ResolutionGroup.AddMask(2); c.Collision.CollideEvent += manifold => _collided.Add(manifold.A != c.Collision ? manifold.A.Parent.Name : manifold.B.Parent.Name); c.Collision.Debug = true; c.Body.Position = new Vector2(30, 80 * x + 20); } for (int x = 0; x < 3; x++) { ResolutionTestNode c = new ResolutionTestNode(this, "B" + x); c.Collision.Group.AddMask(1); c.Collision.Pair.AddMask(0); c.Collision.Pair.AddMask(2); c.Collision.ResolutionGroup.AddMask(0); c.Collision.CollideEvent += manifold => _collided.Add(manifold.A != c.Collision ? manifold.A.Parent.Name : manifold.B.Parent.Name); c.Collision.Debug = true; c.Body.Position = new Vector2(510, 80 * x + 20); c.Color = Color.Orange; c.HoverColor = Color.Violet; } for (int x = 0; x < 3; x++) { ResolutionTestNode c = new ResolutionTestNode(this, "C" + x); c.Collision.Group.AddMask(2); c.Collision.Pair.AddMask(0); c.Collision.Pair.AddMask(1); c.Collision.ResolutionGroup.AddMask(0); c.Collision.ResolutionGroup.AddMask(1); c.Collision.CollideEvent += manifold => _collided.Add(manifold.A != c.Collision ? manifold.A.Parent.Name : manifold.B.Parent.Name); c.Collision.Immovable = true; c.Collision.Debug = true; c.Body.Position = new Vector2(50 + x * 70, 450); c.Color = Color.Green; c.HoverColor = Color.DarkBlue; } }
public override void Initialize() { base.Initialize(); new ControlHandler(this); _collided = new SortedSet<string>(); Page p = new Page(this, "Page"); p.Show(); _collidedLabel = new Label(p, "CollidedLabel", new Point(0, 0)); _collidedLabel.Body.Position = new Vector2(10, 560); for (int x = 0; x < 3; x++) { ResolutionTestNode c = new ResolutionTestNode(this, "A" + x); c.Collision.Group.AddMask(0); c.Collision.Pair.AddMask(0); c.Collision.Pair.AddMask(2); c.Collision.ResolutionGroup.AddMask(0); c.Collision.ResolutionGroup.AddMask(1); c.Collision.ResolutionGroup.AddMask(2); c.Collision.CollideEvent += manifold => _collided.Add(manifold.A != c.Collision ? manifold.A.Parent.Name : manifold.B.Parent.Name); c.Collision.Debug = true; c.Body.Position = new Vector2(30, 80 * x + 20); } for (int x = 0; x < 3; x++) { ResolutionTestNode c = new ResolutionTestNode(this, "B" + x); c.Collision.Group.AddMask(1); c.Collision.Pair.AddMask(0); c.Collision.Pair.AddMask(2); c.Collision.ResolutionGroup.AddMask(0); c.Collision.CollideEvent += manifold => _collided.Add(manifold.A != c.Collision ? manifold.A.Parent.Name : manifold.B.Parent.Name); c.Collision.Debug = true; c.Body.Position = new Vector2(510, 80 * x + 20); c.Color = Color.Orange; c.HoverColor = Color.Violet; } for (int x = 0; x < 3; x++) { ResolutionTestNode c = new ResolutionTestNode(this, "C" + x); c.Collision.Group.AddMask(2); c.Collision.Pair.AddMask(0); c.Collision.Pair.AddMask(1); c.Collision.ResolutionGroup.AddMask(0); c.Collision.ResolutionGroup.AddMask(1); c.Collision.CollideEvent += manifold => _collided.Add(manifold.A != c.Collision ? manifold.A.Parent.Name : manifold.B.Parent.Name); c.Collision.Immovable = true; c.Collision.Debug = true; c.Body.Position = new Vector2(50 + x * 70, 450); c.Color = Color.Green; c.HoverColor = Color.DarkBlue; } }