public void ChangeGridSize(ResizeButtonHandler.ResizeDirection resizeDirection) { switch (resizeDirection) { case ResizeButtonHandler.ResizeDirection.Left: if (cols > minColSize) { ColumnOrder(resizeDirection); cols--; RearrangeGrid(); } break; case ResizeButtonHandler.ResizeDirection.Right: if (cols < maxColSize) { ColumnOrder(resizeDirection); cols++; RearrangeGrid(); } break; case ResizeButtonHandler.ResizeDirection.Up: if (rows < maxRowSize) { RowOrder(resizeDirection); rows++; RearrangeGrid(); } break; case ResizeButtonHandler.ResizeDirection.Down: if (rows > minRowSize) { RowOrder(resizeDirection); rows--; RearrangeGrid(); } break; default: break; } }
private void RowOrder(ResizeButtonHandler.ResizeDirection resizeDirection) { GameObject referredCircularButton = GetReferencedCircularButton(); for (int i = 0; i < cols; i++) { if (resizeDirection == ResizeButtonHandler.ResizeDirection.Down) { Destroy(rectTransforms[(int)rows - 1, i].gameObject); rectTransforms[(int)rows - 1, i] = null; } else { GameObject grid = (GameObject)Instantiate(referredCircularButton, mainPanel.transform); RectTransform rect = grid.GetComponent <RectTransform>(); rectTransforms[(int)rows, i] = rect; } } Destroy(referredCircularButton); }