public Human() { Name = "Human"; Stats = new StatBlock(); // TODO: Can I abstract this out? Stats.Strength = 12; Stats.Dexterity = 12; Stats.Intelligence = 12; Stats.Wisdom = 12; Stats.Charisma = 12; Stats.Constitution = 12; Resists = new ResistBlock(); }
public Dwarf() { Name = "Dwarf"; Stats = new StatBlock(); // TODO: Can I abstract this out? Stats.Strength = 14; Stats.Dexterity = 8; Stats.Intelligence = 10; Stats.Wisdom = 14; Stats.Charisma = 6; Stats.Constitution = 14; Resists = new ResistBlock(); Resists.Ice = 1.1f; Resists.Fire = 1.1f; Resists.Poison = 1.1f; Resists.Earth = 1.3f; Resists.Physical = 1.2f; Resists.Arcane = 1.1f; }
public Skeleton() { Name = "Skeleton"; Stats = new StatBlock(); // TODO: Can I abstract this out? Stats.Strength = 10; Stats.Dexterity = 10; Stats.Intelligence = 6; Stats.Wisdom = 8; Stats.Charisma = 6; Stats.Constitution = 10; Resists = new ResistBlock(); Resists.Fire = .5f; Resists.Poison = 10.0f; Resists.Physical = 5.0f; Resists.Unholy = 2.0f; Resists.Holy = 0.25f; Resists.Air = 1.5f; }