void Start() { //swordComponent = sword.GetComponent<Sword>(); resetZoneComponent = resetZone.GetComponent <ResetZone>(); headFollowComponent = headFollow.GetComponent <HeadFollow>(); currentScore = 0; multiplier = 1; scoreText.text = "0"; multiplierText.text = "1x"; }
public ZoneStateProjection ResetZone(ResetZone model) => HandleRequest(zoneId: model.ZoneId, s => _visitorCounter.Reset(s));