// Use this for initialization void Start() { boxer = this.gameObject; rb = GetComponent <Rigidbody> (); resetMatch = GameObject.Find("SceneControl").GetComponent("ResetMatch") as ResetMatch; health = 100; startHealth = health; healthLoss = 0; healthBar = gameObject.transform.FindChild("Cube/HealthBarCanvas").gameObject; countdownTimerGameObj = gameObject.transform.FindChild("Cube/CountdownTimer").gameObject; countdownScript = countdownTimerGameObj.GetComponent <CountdownTimer>(); healthBar.SetActive(true); countdownTimerGameObj.SetActive(false); }
// Use this for initialization void Start() { ResetMatch reset = GameObject.Find("SceneControl").GetComponent("ResetMatch") as ResetMatch; gameObject.GetComponent <TextMesh> ().text = reset.winner + " wins"; }