public static void SendResetHUDMessage(this Player player, ResetHUDMessage val) { SendResetHUDMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendResetHUDMessage(this Player player, IntPtr floatValue, ResetHUDMessage val) { SendResetHUDMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val); }
public static void SendResetHUDMessage(MessageDestination destination, IntPtr playerEntity, ResetHUDMessage val) { SendResetHUDMessage(destination, IntPtr.Zero, playerEntity ); }
public static void SendResetHUDMessage(MessageDestination destination, ResetHUDMessage val) { SendResetHUDMessage(destination, IntPtr.Zero, IntPtr.Zero ); }
public static void SendResetHUDMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ResetHUDMessage val) { SendResetHUDMessage(destination, floatValue,playerEntity ); }