Example #1
0
 public void Initialize()
 {
     if (newHeartController == null)
     {
         newHeartController = FindObjectOfType <NewHeartController>();
     }
     if (uiController == null)
     {
         uiController = FindObjectOfType <UIController>();
     }
     if (noDiceNoCoinController == null)
     {
         noDiceNoCoinController = FindObjectOfType <NoDiceNoCoinController>();
     }
     if (resetDiceController == null)
     {
         resetDiceController = FindObjectOfType <ResetDiceController>();
     }
     if (mapController == null)
     {
         mapController = FindObjectOfType <MapController>();
     }
     if (levelLoader == null)
     {
         levelLoader = FindObjectOfType <LevelLoader>();
     }
 }
Example #2
0
    private void Initialize()
    {
        TutorialDialogueController.dialogueTurn = 0;
        TutorialDialogueController.isClickable  = true;

        blockController     = FindObjectOfType <BlockController>();
        diceController      = FindObjectOfType <DiceController>();
        resetDiceController = FindObjectOfType <ResetDiceController>();

        // tutorialGuideCanvas = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.TUTORIAL_GUIDE_CANVAS);
        attackGage = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.ATTACK_GAGE);
        blocks     = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.BLOCKS);
        guideItem  = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.GUIDE_ITEM);
        turn       = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.TURN);
        toast      = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.TOAST);

        oval            = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.OVAL);
        outline         = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.OUTLINE);
        outlineDice     = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.OUTLINE_DICE);
        outlineCircle   = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.OUTLINE_CIRCLE);
        outlineRect     = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.OUTLINE_RECT);
        outlineFullRect = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.OUTLINE_FULL_RECT);
        indicateArrow   = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.INDICATE_ARROW);

        ToggleClickEventResetDiceScreen(false);
    }
    private void Initialize()
    {
        levelLoader                   = FindObjectOfType <LevelLoader>();
        newHeartController            = FindObjectOfType <NewHeartController>();
        diamondController             = FindObjectOfType <DiamondController>();
        itemController                = FindObjectOfType <ItemController>();
        afterPurchaseEffectController = FindObjectOfType <AfterPurchaseEffectController>();
        resetDiceController           = FindObjectOfType <ResetDiceController>();
        productController             = FindObjectOfType <ProductController>();

        currentLevelNumber  = levelLoader.GetCurrentLevelNumber();
        savedLevelStarCount = PlayerPrefs.GetInt($"LevelStar {currentLevelNumber}");
        levelCleared        = PlayerPrefs.GetInt($"Level {currentLevelNumber}");
    }
    void Awake()
    {
        if (levelLoader == null)
        {
            levelLoader = FindObjectOfType <LevelLoader>();
        }
        if (diceController == null)
        {
            diceController = FindObjectOfType <DiceController>();
        }
        if (blockController == null)
        {
            blockController = FindObjectOfType <BlockController>();
        }
        if (itemController == null)
        {
            itemController = FindObjectOfType <ItemController>();
        }
        if (noDiceNoCoinController == null)
        {
            noDiceNoCoinController = FindObjectOfType <NoDiceNoCoinController>();
        }
        if (speicalBlockController == null)
        {
            speicalBlockController = FindObjectOfType <SpeicalBlockController>();
        }
        if (statisticsController == null)
        {
            statisticsController = FindObjectOfType <StatisticsController>();
        }
        if (resetDiceController == null)
        {
            resetDiceController = FindObjectOfType <ResetDiceController>();
        }
        if (uiController == null)
        {
            uiController = FindObjectOfType <UIController>();
        }
        if (heartShopController == null)
        {
            heartShopController = FindObjectOfType <HeartShopController>();
        }
        if (itemShopController == null)
        {
            itemShopController = FindObjectOfType <ItemShopController>();
        }
        if (diamondShopController == null)
        {
            diamondShopController = FindObjectOfType <DiamondShopController>();
        }
        if (startController == null)
        {
            startController = FindObjectOfType <StartController>();
        }
        if (newHeartController == null)
        {
            newHeartController = FindObjectOfType <NewHeartController>();
        }
        if (diamondController == null)
        {
            diamondController = FindObjectOfType <DiamondController>();
        }
        if (iAPManager == null)
        {
            iAPManager = FindObjectOfType <IAPManager>();
        }
        if (rewardController == null)
        {
            rewardController = FindObjectOfType <RewardController>();
        }
        if (this.name != Constants.GAME_OBJECT_NAME.STAGE.CLONED_BLOCK)
        {
            cameraShakersForPlate = FindObjectsOfType <CameraShaker>();
        }

        _initialize();
    }