Example #1
0
    public Vector2 pointStart; // 物品列表顶点
    // Use this for initialization
    void Start()
    {
        Player       = GameObject.Find("NewHero");
        dc           = Player.GetComponent <DeathControl>();
        rpu          = Player.GetComponent <ResPutUp>();
        screenX      = Screen.width;
        screenY      = Screen.height;
        scaleX       = screenX / 1280;
        scaleY       = screenY / 720;
        guiRectStyle = new GUIStyle();
        //guiRectStyle.border = new RectOffset(0, 0, 0, 0);
        guiRectStyle.alignment = TextAnchor.MiddleCenter;
        //textstyle1
        guiTextRectStyle1                  = new GUIStyle();
        guiTextRectStyle1.fontSize         = (int)(32 * scaleX);
        guiTextRectStyle1.fontStyle        = FontStyle.Bold;
        guiTextRectStyle1.normal.textColor = Color.white;

        //textstyle2
        guiTextRectStyle2                  = new GUIStyle();
        guiTextRectStyle2.fontSize         = (int)(36 * scaleX);
        guiTextRectStyle2.fontStyle        = FontStyle.Bold;
        guiTextRectStyle2.normal.textColor = Color.white;
        guiTextRectStyle2.alignment        = TextAnchor.MiddleRight;

        ResPart    = GameObject.Find("NewHero").GetComponent <ResPutUp>();
        pointStart = new Vector2(1100 * scaleX, 20 * scaleY);
    }
Example #2
0
    Vector2 pointStart; // 物品列表顶点
    // Use this for initialization
    void Start()
    {
        screenX                = Screen.width;
        screenY                = Screen.height;
        scaleX                 = screenX / 1280;
        scaleY                 = screenY / 720;
        guiRectStyle           = new GUIStyle();
        guiRectStyle.border    = new RectOffset(0, 0, 0, 0);
        guiRectStyle.alignment = TextAnchor.MiddleCenter;
        //textstyle1
        guiTextRectStyle1                  = new GUIStyle();
        guiTextRectStyle1.fontSize         = 36;
        guiTextRectStyle1.fontStyle        = FontStyle.Bold;
        guiTextRectStyle1.normal.textColor = Color.white;

        //textstyle2
        guiTextRectStyle2                  = new GUIStyle();
        guiTextRectStyle2.fontSize         = 30;
        guiTextRectStyle2.fontStyle        = FontStyle.Bold;
        guiTextRectStyle2.normal.textColor = Color.white;
        guiTextRectStyle2.alignment        = TextAnchor.MiddleRight;

        ResPart    = GameObject.Find("NewHero").GetComponent <ResPutUp>();
        pointStart = new Vector2(1000, 20);
    }
Example #3
0
 // Use this for initialization
 void Start()
 {
     came      = GameObject.Find("Main Camera");
     player    = GameObject.Find("NewHero");
     rpu       = player.GetComponent <ResPutUp>();
     WholeMap  = GameObject.Find("BackGround");
     tkm       = GameObject.Find("duihuakuang");
     tm        = GameObject.Find("TextMind");
     scenedoor = GameObject.Find("SceneDoor");
     tkms      = tkm.GetComponent <Image>();
     tmt       = tm.GetComponent <Text>();
     cmwp      = came.GetComponent <CameraMoveWithPlayer>();
     pc        = player.GetComponent <PlayerControl>();
     //duihuakuangmaterial = tkm.GetComponent<SpriteRenderer>().material;
     //GetComponent<SpriteRenderer>().color = new Color(256, 256, 256, 0);//检测体本身透明
 }