static int LoadSprite(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { ResModuleUtility obj = (ResModuleUtility)ToLua.CheckObject <ResModuleUtility>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Sprite o = obj.LoadSprite(arg0); ToLua.PushSealed(L, o); return(1); } else if (count == 3) { ResModuleUtility obj = (ResModuleUtility)ToLua.CheckObject <ResModuleUtility>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.Sprite o = obj.LoadSprite(arg0, arg1); ToLua.PushSealed(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: ResModuleUtility.LoadSprite")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
protected override void Start() { base.Start(); if (_multiRes && Application.isPlaying && GameMain.Inst.lngType != LngType.CN && sprite) { InitResModule(); Sprite loadSprite = _resModuleUtility.LoadSprite(sprite.name); sprite = loadSprite; if (_multiResNativeSize) { SetNativeSize(); } } }
public Sprite GetSprite(string resName, bool isTry = false) { return(resUtility.LoadSprite(resName, isTry)); }