private int GetCondtionTextCount(int iCondId)
        {
            int num   = 0;
            int count = GameDataMgr.deadInfoTextDatabin.count;

            for (int i = 0; i < count; i++)
            {
                ResDeadInfoText dataByKey = GameDataMgr.deadInfoTextDatabin.GetDataByKey((long)i);
                if ((int)dataByKey.bConditionId == iCondId)
                {
                    num++;
                }
            }
            return(num);
        }
        private string GetCondtionText(int iCondId, int iIndex = 0)
        {
            int num   = 0;
            int count = GameDataMgr.deadInfoTextDatabin.count;

            for (int i = 0; i < count; i++)
            {
                ResDeadInfoText dataByKey = GameDataMgr.deadInfoTextDatabin.GetDataByKey((long)i);
                if ((int)dataByKey.bConditionId == iCondId)
                {
                    if (num == iIndex)
                    {
                        return(dataByKey.szText);
                    }
                    num++;
                }
            }
            return(null);
        }