public async Task <IActionResult> OnGetAsync(int?id) { if (id == null) { return(NotFound()); } RequiredItem = await _context.RequiredItem .Include(r => r.ItemType).FirstOrDefaultAsync(m => m.ID == id); if (RequiredItem == null) { return(NotFound()); } if (RequiredItem.Attachment == null) { return(NotFound()); } ContentDisposition cd = new ContentDisposition { FileName = RequiredItem.AttachmentFileName, Inline = true }; Response.Headers.Add("Content-Disposition", cd.ToString()); return(File(RequiredItem.Attachment, RequiredItem.AttachmentContentType)); }
void CreateRequiredItemIndicator(RequiredItem requiredItem) { var createImage = Instantiate(img) as GameObject; createImage.transform.position = new Vector3(createImage.transform.position.x + offset, createImage.transform.position.y, 0f); offset += 30; createImage.transform.SetParent(Canvas.transform, false); requiredItem.image_obj = createImage.GetComponent <Image>(); }
public async Task <IActionResult> OnPostAsync() { if (!ModelState.IsValid) { return(Page()); } RequiredItem originalItem = await _context.RequiredItem.FirstOrDefaultAsync(m => m.ID == RequiredItem.ID); if (originalItem != null && Request.Form.Files.Count == 0) { RequiredItem.Attachment = originalItem.Attachment; RequiredItem.AttachmentFileName = originalItem.AttachmentFileName; RequiredItem.AttachmentContentType = originalItem.AttachmentContentType; } _context.Entry(originalItem).State = EntityState.Detached; // detach from original item so you can attach to new one if (Request.Form.Files.Count > 0) { Stream s = Request.Form.Files[0].OpenReadStream(); if (s.Length < 20 * 1024 * 1024) { byte[] buffer = new byte[s.Length]; s.Read(buffer, 0, (int)s.Length); s.Close(); RequiredItem.Attachment = buffer; RequiredItem.AttachmentFileName = Request.Form.Files[0].FileName; RequiredItem.AttachmentContentType = Request.Form.Files[0].ContentType; } else { s.Close(); ModelState.AddModelError(string.Empty, "The attachment is too large. The maximum size is 20MB."); return(Page()); } } _context.Attach(RequiredItem).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!RequiredItemExists(RequiredItem.ID)) { return(NotFound()); } else { throw; } } return(RedirectToPage("../AssessmentTypes/Details", new { id = RequiredItem.AssessmentTypeID })); }
public override ModelTreeNode AddItem() { var item = new RequiredItem(); var node = new RequiredItemTreeNode() { Model = item }; Nodes.Add(node); return(node); }
public IActionResult OnGet(int?AssessmentTypeID) { if (AssessmentTypeID == null) { return(NotFound()); } ViewData["ItemTypeID"] = new SelectList(_context.ItemType, "ID", "Name"); ViewData["AssessmentTypeID"] = (int)AssessmentTypeID; RequiredItem = new RequiredItem(); RequiredItem.ItemTypeID = 1; RequiredItem.AssessmentTypeID = (int)AssessmentTypeID; return(Page()); }
public bool TestForItemClass(RequiredItem name) { // check if ANY item from a given special class is currently equipped as active // possible arguments: RequiredItem.Sword, RequiredItem.Axe, RequiredItem.Spear, RequiredItem.Staff switch (name) { case RequiredItem.None: return(true); case RequiredItem.Sword: foreach (Item item in activeItems) { if (item.IsSword) { return(true); } } break; case RequiredItem.Axe: foreach (Item item in activeItems) { if (item.IsAxe) { return(true); } } break; case RequiredItem.Spear: foreach (Item item in activeItems) { if (item.IsSpear) { return(true); } } break; case RequiredItem.Staff: foreach (Item item in activeItems) { if (item.IsStaff) { return(true); } } break; } return(false); }
public async Task <IActionResult> OnGetAsync(int?id) { if (id == null) { return(NotFound()); } RequiredItem = await _context.RequiredItem .Include(r => r.ItemType).FirstOrDefaultAsync(m => m.ID == id); if (RequiredItem == null) { return(NotFound()); } ViewData["AssessmentTypeID"] = RequiredItem.AssessmentTypeID; return(Page()); }
public async Task <IActionResult> OnPostAsync(int?id) { if (id == null) { return(NotFound()); } RequiredItem = await _context.RequiredItem.FindAsync(id); int parentID = RequiredItem.AssessmentTypeID; if (RequiredItem != null) { _context.RequiredItem.Remove(RequiredItem); await _context.SaveChangesAsync(); } return(RedirectToPage("../AssessmentTypes/Details", new { id = parentID })); }
public override bool ShouldCreateInDb() { return((RequiredItem != null && ExistingItem == null) || (RequiredItem != null && !RequiredItem.Equals(ExistingItem))); }
public void AddRequiredItem(RequiredItem item) { requiredItems.Add(item); }
public virtual void OnCollisionEnter2D(Collision2D collision) { int questIndex = 0; Quest quest = giveableQuests[currentQuest]; if (CheckDependentQuests(collision.gameObject.GetComponent <CiscoTesting>(), quest, questIndex)) { //Enable first dialog talk if (collision.gameObject.CompareTag("Player") && quest.questData.questState < QuestState.completed) { characterDialogs[currentQuest].EnableDialog(); if (!gaveQuest) { for (int i = 0; i < giveableQuests.Count; i++) { GiveQuest(collision.gameObject.GetComponent <CiscoTesting>(), currentQuest); } } } //Quest is completed and we need to go to the npc to end the quest else { for (int i = 0; i < giveableQuests.Count; i++) { if (quest.questData.questState == QuestState.completed) { //Complete the quest and enable the quest completion dialog collision.gameObject.GetComponent <PlayerQuestSystem>().SetQuestStatus(quest.questID, QuestState.done); gaveQuest = false; currentQuest++; dialogSystemController.GetComponent <AudioSource>().Play(); if (quest.reward != null) { if (collision.gameObject.GetComponent <CiscoTesting>().items.ContainsKey(quest.reward)) { collision.gameObject.GetComponent <CiscoTesting>().items[quest.reward]++; } else { collision.gameObject.GetComponent <CiscoTesting>().items.Add(quest.reward, 1); } Debug.Log("Gave a reward of " + quest.reward.Name); } //normal thanks dialog afterQuestDialogs[currentQuest - 1].EnableDialog(); for (int j = 0; j < quest.questData.requiredItems.Count; j++) { RequiredItem item = quest.questData.requiredItems[j]; collision.gameObject.GetComponent <CiscoTesting>().RemoveItems(item.item, item.requiredAmount); } Debug.Log("Finished Quest"); } } } } else { cantGiveQuestDialog.EnableDialog(); } }