protected override void AddRequiredControls() { RequiredControls.Add(EquiptmentName); RequiredControls.Add(HPGain); RequiredControls.Add(ManaGain); RequiredControls.Add(DefGain); RequiredControls.Add(SpdGain); RequiredControls.Add(IntGain); }
protected override void AddRequiredControls() { RequiredControls.Add(BossName); RequiredControls.Add(BaseDef); RequiredControls.Add(BaseDmg); RequiredControls.Add(BaseHP); RequiredControls.Add(BaseMana); RequiredControls.Add(BaseInt); RequiredControls.Add(BaseSpd); }
protected override void AddRequiredControls() { RequiredControls.Add(ConsumableName); RequiredControls.Add(DropChance); RequiredControls.Add(HPGain); RequiredControls.Add(ManaGain); RequiredControls.Add(DefGain); RequiredControls.Add(SpdGain); RequiredControls.Add(IntGain); }
protected override void AddRequiredControls() { RequiredControls.Add(EnemyName); RequiredControls.Add(BaseHP); RequiredControls.Add(BaseMana); RequiredControls.Add(BaseSpd); RequiredControls.Add(BaseDef); RequiredControls.Add(BaseDmg); RequiredControls.Add(BaseInt); //RequiredControls.Add(SpawnChance); }
protected override void AddRequiredControls() { RequiredControls.Add(ItemName); RequiredControls.Add(DropChance); }
protected override void AddRequiredControls() { RequiredControls.Add(LevelName); RequiredControls.Add(Difficulty); }
protected override void AddRequiredControls() { RequiredControls.Add(BuffName); }
protected override void AddRequiredControls() { RequiredControls.Add(PlayerName); RequiredControls.Add(Class); }
protected override void AddRequiredControls() { RequiredControls.Add(WidthTB); RequiredControls.Add(HeightTB); }
protected override void AddRequiredControls() { RequiredControls.Add(AttackName); }
protected override void AddRequiredControls() { RequiredControls.Add(HazardName); }