Example #1
0
        public override void Invoke(ISequenceGameEvent owner, Actor invoker)
        {
            var messages = this.elements.Select(x => x.message.Get).ToArray();

            Broker.Global.Publish(RequestShowChoicesUI.Get(messages));

            Broker.Global.Receive <DecidedChoicesIndex>()
            .Take(1)
            .SubscribeWithState3(this, owner, invoker, (x, _this, _owner, _invoker) =>
            {
                _owner.Next(_this.elements[x.Index].nextSequence, _invoker);
            })
            .AddTo(invoker);
        }
Example #2
0
        void Update()
        {
            if (Input.GetKeyDown(KeyCode.Q))
            {
                Broker.Global.Publish(ChangeWeaponUserInputMessages.Request.Get(this.actor));
            }

            if (Input.GetKeyDown(KeyCode.W))
            {
                Broker.Global.Publish(ChangeAccessoryUserInputMessages.Request.Get(this.actor));
            }

            if (Input.GetKeyDown(KeyCode.E))
            {
                Broker.Global.Publish(RequestShowChoicesUI.Get(this.choicesMessages));
            }

            if (Input.GetKeyDown(KeyCode.R))
            {
                Broker.Global.Publish(AttachItemModifierToWeaponUserInputMessages.Request.Get(this.actor));
            }

            if (Input.GetKey(KeyCode.T))
            {
                Broker.Global.Publish(RequestSpawnMoney.Get(this.actor, 100, this.actor.CachedTransform.position + new Vector3(1.0f, 1.0f, 0.0f)));
            }

            if (Input.GetKeyDown(KeyCode.Y))
            {
                Broker.Global.Publish(CreateWeaponUserInputMessages.Request.Get(this.actor));
            }

            if (Input.GetKeyDown(KeyCode.U))
            {
                Broker.Global.Publish(CreateAccessoryUserInputMessages.Request.Get(this.actor));
            }

            this.InputOnCtrlKey();
        }