/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here //Se dibuja en pantalla todas las entidades spriteBatch.Begin(); //text.DrawBackGround(); tbVelocidadX.DrawText(); tbVelocidadY.DrawText(); tbAceleracionX.DrawText(); tbAceleracionY.DrawText(); LabelVX.DrawText(); LabelVY.DrawText(); LabelAX.DrawText(); LabelAY.DrawText(); //mousex.DrawText(); //mousey.DrawText(); Iniciar.DrawText(); Reporte.DrawText(); entity.Draw(spriteBatch); //spriteBatch.Draw(texturas[0], new Vector2(GraphicsDevice.Viewport.Width / 2 - texturas[0].Width / 2, GraphicsDevice.Viewport.Height / 2 - texturas[0].Height / 2), Color.White); //spriteBatch.Draw(texturas[1], new Vector2(GraphicsDevice.Viewport.Width / 2 - texturas[1].Width / 2 + 100, GraphicsDevice.Viewport.Height / 2 - texturas[1].Height / 2 + 80), Color.White); spriteBatch.End(); base.Draw(gameTime); }