private IEnumerable <Player> GetNearEnemyCore(TimeSpan start, TimeSpan end, Replay replay)
        {
            foreach (Unit unit in replay.Players.SelectMany(p => p.HeroUnits.Where(unit => replayHelper.IsAlive(unit, start, end))))
            {
                IEnumerable <Position> positions = unit.Positions.Where(position => replayHelper.IsWithin(position.TimeSpan, start, end));
                var nearEnemyCore = positions.Any(position => position.Point.DistanceTo(replayHelper.GetEnemySpawn(unit, replay)) <= settings.MaxDistanceToCore);

                if (nearEnemyCore)
                {
                    logger.LogDebug($"GetNearEnemyCore: {unit.PlayerControlledBy.HeroId}");
                    yield return(unit.PlayerControlledBy);
                }
            }
        }