public override void IReplayObserver_Seek_Replay(bool bIsFirstFrame, float fTime) { if (CheckDebugFilter(EDebugFilter.Debug_Level_Core)) { Debug.Log($"{GetType().GetFriendlyName()} {nameof(IReplayObserver_Seek_Replay)} Contain Replay Data Count : {_listReplayData.Count}" + " bIsFirstFrame : " + bIsFirstFrame + " fTime : " + fTime); } // 못찾을 경우 -1을 리턴 int iFindStartIndex = _listReplayData.Calculate_StartIndex(fTime); iFindStartIndex -= 1; if (iFindStartIndex >= 0) { for (int i = iFindStartIndex; i < _listReplayData.Count; i++) { ReplayDataList <CommandExcuted> .SReplayData sReplayData = _listReplayData[i]; if (_fPrevSeekTime <= sReplayData.fRecordTime) { if (sReplayData.fRecordTime > fTime) { break; } sReplayData.IRecordData_GetData().DoExcute(); } } } _fPrevSeekTime = fTime; }
/* protected - [abstract & virtual] */ // ========================================================================== // #region Private private void SeekReplay <T>(float fTime, ReplayDataList <T> listRecordData, System.Action <T> OnReplay, System.Func <T, T, float, T> OnLerp) { int iFindStartIndex = listRecordData.Calculate_StartIndex(fTime); if (iFindStartIndex != listRecordData.Count - 1) { var pNextRecordData = listRecordData[iFindStartIndex + 1]; var pCurrentRecordData = listRecordData[iFindStartIndex]; float fProgress = fTime.Convert_ThisValue_To_Delta_0_1(pNextRecordData.IRecordData_GetRecordTime(), pCurrentRecordData.IRecordData_GetRecordTime()); OnReplay(OnLerp(pCurrentRecordData.IRecordData_GetData(), pNextRecordData.IRecordData_GetData(), fProgress)); } else { OnReplay(listRecordData[iFindStartIndex].IRecordData_GetData()); } }
public override void IReplayObserver_Record_ReplayData(float fCurrentTime, ref bool bIsRecordData_DefaultValue_Is_False) { int iOriginCount = _listReplayData.Count; for (int i = 0; i < _listReplayData_Temp.Count; i++) { ReplayDataList <CommandExcuted> .SReplayData pReplayData = _listReplayData_Temp[i]; float fRecordTime = pReplayData.fRecordTime; if (_fPrevRecordTime <= fRecordTime && fRecordTime <= fCurrentTime) { _listReplayData.Add(pReplayData); } } _listReplayData_Temp.Clear(); _fPrevRecordTime = fCurrentTime; bIsRecordData_DefaultValue_Is_False = iOriginCount != _listReplayData.Count; }