Example #1
0
        public void Render()
        {
            if (!PauseRendering)
            {
                mD3D11DeviceContext.OutputMerger.SetTargets(mD3D11DepthStencilView, mD3D11RenderTargetView);
                mD3D11DeviceContext.Rasterizer.SetViewports(Viewport);

                if (RenderingStrategy != null)
                {
                    RenderingStrategy.Render(mD3D11DeviceContext, Viewport, mD3D11RenderTargetView, mD3D11DepthStencilView);
                }

                mSwapChain.Present(0, PresentFlags.None);
            }
        }
Example #2
0
        public void Dispose()
        {
            DestroyD3D11Resources();

            if (mSwapChain != null)
            {
                mSwapChain.Dispose();
                mSwapChain = null;
            }

            if (RenderingStrategy != null)
            {
                RenderingStrategy.Dispose();
                RenderingStrategy = null;
            }
        }
Example #3
0
        /// <summary>
        /// Renders the buffer on the screen.
        /// </summary>
        public void Render(RenderingStrategy strategy)
        {
            var window = Renderer.GetOutputBufferWindow();

            //Go up the chain to root and render there.
            if (strategy == RenderingStrategy.BubbleUp)
            {
                Restore(parent);
                Render(window, parent);
                //If there's no parent then we are root and we need to render here.
                if (parent != null)
                {
                    parent.Render(strategy);
                }
            }
            else if (strategy == RenderingStrategy.RenderHere)
            {
                Restore(null);
                Render(window, null);
            }
        }
Example #4
0
 public AbstractRender(String id, RenderingStrategy strategy)
     : base(id, null)
 {
     base.Set(Render);
     renderingStrategy = strategy;
 }