Example #1
0
 /// <summary>
 /// Returns the value of a single preference for the rendering algorithms.
 /// </summary>
 public object getRenderingHint(RenderingHints.Key @hintKey)
 {
     return(default(object));
 }
Example #2
0
 /// <summary>
 /// Sets the value of a single preference for the rendering algorithms.
 /// </summary>
 abstract public void setRenderingHint(RenderingHints.Key @hintKey, object @hintValue);
Example #3
0
 /// <summary>
 /// Constructs a new object with the specified key/value pair.
 /// </summary>
 public RenderingHints(RenderingHints.Key @key, object @value)
 {
 }