/// <summary> /// Returns the value of a single preference for the rendering algorithms. /// </summary> public object getRenderingHint(RenderingHints.Key @hintKey) { return(default(object)); }
/// <summary> /// Sets the value of a single preference for the rendering algorithms. /// </summary> abstract public void setRenderingHint(RenderingHints.Key @hintKey, object @hintValue);
/// <summary> /// Constructs a new object with the specified key/value pair. /// </summary> public RenderingHints(RenderingHints.Key @key, object @value) { }