Example #1
0
        //refresh handler
        private void canvas_Paint(object sender, PaintEventArgs e)
        {
            Graphics g      = e.Graphics;
            int      width  = canvas.Width;
            int      height = canvas.Height;

            canvasWidth  = canvas.Width;
            canvasHeight = canvas.Height;

            renderer.DrawScreen(width, height, g);

            if (!inPauseMenu && !inLossScreen)
            {
                physicsCycle += 0.01F;

                if (physicsCycle >= (FPS / 20F) / 100)
                {
                    physicsEngine.SimulatePhysics();
                    physicsCycle = 0.0F;
                }
            }

            if (!CombatSystem.canAttack && attackSpeedLimit != -1)
            {
                StartAttackLimitTimer(attackSpeedLimit);
                attackSpeedLimit = -1;
            }
        }