Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();

            this.Window.Title   = "Tychaia";
            this.IsMouseVisible = true;
            //this.IsFixedTimeStep = false;
            DeviceForStateValidationOutput  = this.GraphicsDevice;
            ContextForStateValidationOutput = this.m_GameContext;
            RenderingBuffers.Initialize(this.m_GameContext);
            ChunkRenderer.Initialize(this.m_GameContext.Graphics.GraphicsDevice);
            ChunkProvider.Initialize();
            this.Window.ClientSizeChanged += HandleClientSizeChanged;
        }
Example #2
0
 /// <summary>
 /// Handles when the client screen size changes, reinitializing any backing buffers.
 /// </summary>
 protected virtual void HandleClientSizeChanged(object sender, EventArgs e)
 {
     RenderingBuffers.Initialize(this.m_GameContext);
 }