Example #1
0
        /*--------------------------------------------------------------------------------------------*/
        public override Vector3 GetNearestWorldPosition(Ray pFromWorldRay, out RaycastResult pRaycast)
        {
            pRaycast = new RaycastResult();

            Vector3?nearWorldPos =
                RendererUtil.GetNearestWorldPositionOnPlane(pFromWorldRay, vWorldPlane);

            if (nearWorldPos == null)
            {
                return(pFromWorldRay.origin);
            }

            pRaycast.IsHit         = true;
            pRaycast.WorldPosition = nearWorldPos.Value;
            pRaycast.WorldRotation = transform.rotation;
            pRaycast.WorldPlane    = vWorldPlane;
            return(GetNearestWorldPosition(pRaycast.WorldPosition));
        }