public RecomputeLavaTemperatureUpdate( RendererUpdatable updatable ) : base(updatable) { Debug.Assert(updatable.GetType() == typeof(LavaRenderable)); }
protected void ChangeToPhase( RendererPhase phase, string winningPlayer, RendererUpdatable winningUpdatable ) { switch (phase) { case RendererPhase.Outro: { WinningScreenRenderable renderable = new WinningScreenRenderable(0, winningPlayer); //RobotRenderable winningRobot = winningUpdatable as RobotRenderable; //Debug.Assert(winningRobot != null); //winningRobot.ActivatePermanentState("win"); renderable.LoadResources(this); updateRenderables.Add(renderable); overlays.Add(renderable); break; } case RendererPhase.Intro: { for (int i = 0; i < overlays.Count; ++i) { if (overlays[i] is WinningScreenRenderable) { overlays.RemoveAt(i); break; } } break; } } }
public LavaPillarUpdate( RendererUpdatable updatable, PillarInfo pillarInfo ) : base(updatable) { Debug.Assert(updatable.GetType() == typeof(LavaRenderable)); this.pillarInfo = pillarInfo; }
public void SetPhase(SimulationPhase phase, string winningPlayer, RendererUpdatable winningUpdatable) { Renderer.Renderer.RendererPhase rendererPhase; switch (phase) { case SimulationPhase.Intro: rendererPhase = ProjectMagma.Renderer.Renderer.RendererPhase.Intro; break; case SimulationPhase.Game: rendererPhase = ProjectMagma.Renderer.Renderer.RendererPhase.Game; break; case SimulationPhase.Outro: rendererPhase = ProjectMagma.Renderer.Renderer.RendererPhase.Outro; break; case SimulationPhase.Closed: rendererPhase = ProjectMagma.Renderer.Renderer.RendererPhase.Closed; break; default: throw new System.ArgumentException(string.Format("{0} is not a valid phase", phase)); } this.phase = phase; currentUpdateQueue.AddUpdate(new ProjectMagma.Renderer.Renderer.ChangeToPhaseUpdate(rendererPhase, winningPlayer, winningUpdatable)); }
public ChangeToPhaseUpdate(RendererPhase newPhase, string winningPlayer, RendererUpdatable winningUpdatable) { this.newPhase = newPhase; this.winningPlayer = winningPlayer; this.winningUpdatable = winningUpdatable; }