public void Clear(RendererBufferType buffer) { if ((buffer & RendererBufferType.Color) != 0) { Context.Instance.DevCon.ClearRenderTargetView(Context.Instance.BackBuffer, Color.CornflowerBlue); } if ((buffer & RendererBufferType.Depth) != 0) { Context.Instance.DevCon.ClearDepthStencilView(Context.Instance.DepthStencilView, DepthStencilClearFlags.Depth | DepthStencilClearFlags.Stencil, 1.0f, 0); } }
public void Clear(RendererBufferType buffer) { if ((buffer & RendererBufferType.Color) != 0) { DevCon.ClearRenderTargetView(BackBuffer, DX.Color.CornflowerBlue); } if ((buffer & RendererBufferType.Depth) != 0) { DevCon.ClearDepthStencilView(DepthStencilView, D3D11.DepthStencilClearFlags.Depth | D3D11.DepthStencilClearFlags.Stencil, 1.0f, 0); } }