private void DestroyRaycast(float length) { var m = Mouse.GetState(); Vector3 startPoint = Position; Vector3 endPoint = Position + (Direction * length); for (int i = 0; i < length * 4; i++) { Vector3 current = Vector3.Lerp(startPoint, endPoint, (i / 4f) / (length)); // Check collision if (ChunkManager.CheckCollision(current) && m.LeftButton == ButtonState.Pressed && pressed == false) { Renderer.AddDebugLine(new DebugLine(startPoint, current, Color.Red)); ChunkManager.RemoveBlock(current); pressed = true; return; } else if (m.LeftButton == ButtonState.Released && pressed == true) { pressed = false; } } }