Example #1
0
        private static int RandomColor(Renderer.ColorScheme colorScheme, Random random)
        {
            switch (colorScheme)
            {
            case Renderer.ColorScheme.AllColors:
                return(random.Next(Renderer.firstColorIndex, Renderer.lastColorIndex));       // Decided to exclude the darkest gray value from this, thus the missing "+1"

            case Renderer.ColorScheme.GrayColors:
                return(random.Next(Renderer.firstMonochromeColorIndex, Renderer.lastColorIndex + 1));

            case Renderer.ColorScheme.PastelColors:
                return(random.Next(Renderer.firstColorIndex, Renderer.lastPastelColorIndex + 1));
            }
            return(1); // Added to make the compiler happy, not reachable
        }
Example #2
0
        public static void LoadXRandomBodies(GravitySim sim, int numBodies, Renderer.ColorScheme colorScheme)
        {
            const double baseMass = 100000.0;

            SetScenarioName(sim, String.Format("{0} Random Bodies Scenario ({1})", numBodies, colorScheme));

            Random rand = new Random();

            sim.ClearSim();
            sim.SetSimSpace(new SimulationSpace(SimulationSpace.Space.Toy));

            for (int i = 0; i < numBodies; i++)
            {
                double size = rand.NextDouble() * 4.0 + 1.0;   // Mass as square of size
                sim.AddBody(size * size * baseMass, size * 10.0, RandomColor(colorScheme, rand), GravitySim.BodyStartPosition.RandomScreenPosition);
            }

            sim.SetMonitoredBody(numBodies - 1);
            sim.SetMonitoredValues();
            sim.SetAccelerationLimits(true, toySpaceScenariosDefaultAccelerationLimit, toySpaceScenariosDeaultMinimumSeparation);
        }