/// <summary>
 /// Allocates Multisampled  storage on named renderbuffer.
 /// </summary>
 /// <param name="RenderbufferID">id of renderbuffer to allocate multisample storage for.</param>
 /// <param name="samples">Number of samples in multisample storage.</param>
 /// <param name="iformat">Format of multisample storage.</param>
 /// <param name="width">Width of storage.</param>
 /// <param name="height">Height of storage.</param>
 public static void NamedRenderbufferStorageMultisampleEXT(uint RenderbufferID, int samples, RenderbufferStorageFormat iformat, int width, int height)
 {
     Delegates.glNamedRenderbufferStorageMultisampleEXT(RenderbufferID, samples, iformat, width, height);
 }
Example #2
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 /// <summary>
 /// Allocates Multisampled  storage on named renderbuffer.
 /// </summary>
 /// <param name="RenderbufferID">id of renderbuffer to allocate multisample storage for.</param>
 /// <param name="samples">Number of samples in multisample storage.</param>
 /// <param name="iformat">Format of multisample storage.</param>
 /// <param name="width">Width of storage.</param>
 /// <param name="height">Height of storage.</param>
 public static void NamedRenderbufferStorageMultisampleEXT(uint RenderbufferID, int samples, RenderbufferStorageFormat iformat, int width, int height)
 {
     Delegates.glNamedRenderbufferStorageMultisampleEXT(RenderbufferID, samples, iformat, width, height);
 }
 /// <summary>
 /// Allocates a multisample renderbuffer storage with specific dimensions for currently bound renderbuffer.
 /// </summary>
 /// <param name="target">Renderbuffertarfet containg renderbuffer to create multisample storage for.</param>
 /// <param name="samples">Number of samples in multisample storage.</param>
 /// <param name="iformat">Format of renderbuffer.</param>
 /// <param name="width">Width of renderbuffer.</param>
 /// <param name="height">Height of renderbuffer.</param>
 public static void RenderbufferStorageMultisample(int samples, RenderbufferStorageFormat iformat, int width, int height, RenderbufferTarget target = RenderbufferTarget.Renderbuffer)
 {
     Delegates.glRenderbufferStorageMultisample(target, samples, iformat, width, height);
 }