protected void Init(RenderableProperties properties) { Properties = properties; if (string.IsNullOrEmpty(Properties.TextureFileName)) { Log.Debug("Texture filename was not set"); return; } var(textureId, successfull) = LoadTexture(Properties.TextureFileName, Properties.TextureRepeated); if (!successfull) { return; } TextureId = textureId; }
public abstract void Initialize(RenderableProperties renderableProperties);
public override void Initialize(RenderableProperties renderableProperties) { Init(renderableProperties); }