/// <summary> /// Make the Tile reload its vertices and normals (upon a modification of the height data) /// </summary> public void UpdateTerrain() { Debug.Assert(renderable != null); renderable.NeedUpdate(); }
/// <summary> /// Make the Tile reload its vertices and normals (upon a modification of the height data) /// </summary> public void UpdateTerrain() { Debug.Assert(renderable != null); renderable.NeedUpdate(); }