// Use this for initialization IEnumerator Start() { yield return(new WaitForEndOfFrame()); Application.targetFrameRate = 60; if (painter) { painter.canvasWidth = Mathf.CeilToInt(Native2dScreenUtil.GetScreenWidth()) * 100; painter.canvasHeight = Mathf.CeilToInt(Native2dScreenUtil.GetScreenHeight()) * 100; painter.Init(); m_isEraser = painter.isErase; } }
private void InitPainterAndChecker(RenderTexturePainter[] arrayPainter = null, PainterChecker[] arrayChecker = null) { _listPainter.Clear(); RenderTexturePainter[] arrayTempPainter = _arrayPainter; if (null != arrayPainter) { arrayTempPainter = _arrayPainter.Concat(arrayPainter).ToArray(); } for (int i = 0; i < arrayTempPainter.Length; i++) { _listPainter.Add(arrayTempPainter[i]); } if (_operation == Operation.Erase && true == _isCleanOtherPaintTool) { _listScribbleTool.Clear(); for (int i = 0; i < _arrayScribbleTool.Length; i++) { ScribbleTool tool = _arrayScribbleTool[i]; for (int j = 0; j < tool.ListPainter.Count; j++) { _listPainter.Add(tool.ListPainter[j]); } _listScribbleTool.Add(tool); } } if (_operation == Operation.Replace && _listPainter.Count == 2) { RenderTexturePainter mainPainter = _listPainter[0]; RenderTexturePainter tempPainter = _listPainter[1]; if (false == mainPainter.IsInited) { mainPainter.Init(); } tempPainter.SourceTex = mainPainter.SourceTex; } LoopPainter((RenderTexturePainter painter) => { if (false == painter.IsInited) { painter.Init(); } UpdatePainterSetting(painter); if (false == painter._isShowSource) { painter.ResetCanvas(); } PainterChecker checker = painter.GetComponent <PainterChecker>(); if (null != checker) { checker.Init(); checker.SetDataByTexture(painter.SourceTex.ToTexture2D(), painter._penTex, painter._brushScale, 0); _listChecker.Add(checker); _dicCheckerIndex.Add(painter, _listChecker.IndexOf(checker)); } }); PainterChecker[] arrayTempChecker = _arrayChecker; if (null != arrayChecker) { arrayTempChecker = _arrayChecker.Concat(arrayChecker).ToArray(); } for (int i = 0; i < arrayTempChecker.Length; i++) { PainterChecker checker = arrayTempChecker[i]; checker.Init(); _listChecker.Add(checker); } }