public void Enable() { if (depthStencil != null) { renderTargetCom.Enable(depthStencil.com); } else { renderTargetCom.Enable(); } }
public void Enable() { video.currentRenderTargets[0] = this; video.disableActiveTexture(this); video.disableInactiveRenderTargets(this); if (depthStencil != null) { renderTargetCom.Enable(depthStencil.com); } else { renderTargetCom.Enable(); } }