Example #1
0
        internal void Render()
        {
            float angle = flipAndMirror ? this.angle + (float)MathHelper.Pi : this.angle;

            Game.GraphicsDevice.SetRenderTarget(null);
            Game.GraphicsDevice.Clear(Game.Instance.Level.BackgroundColor);
            RenderTarget.BindTexture();

            Graphics.BasicTextureShader.Use();
            Graphics.BasicTextureShader.SetUniform("world", Matrix.Identity);

            Game.GraphicsDevice.DrawPrimitives(PrimitiveType.OpenGlTriangles, Graphics.TextureVertices, 6, true);
            RenderTarget.UnBindTexture();
        }