public void RefreshIcons() { icons = new Dictionary <Rectangle, ProductionIcon>(); if (CurrentQueue == null) { return; } var allBuildables = CurrentQueue.AllItems().OrderBy(a => a.Traits.Get <BuildableInfo>().BuildPaletteOrder); var i = 0; var rb = RenderBounds; foreach (var item in allBuildables) { var x = i % Columns; var y = i / Columns; var rect = new Rectangle(rb.X + x * 64 + 1, rb.Y + y * 48 + 1, 64, 48); var icon = new Animation(RenderSimple.GetImage(item)); icon.Play(item.Traits.Get <TooltipInfo>().Icon); var pi = new ProductionIcon() { Name = item.Name, Sprite = icon.Image, Pos = new float2(rect.Location), Queued = CurrentQueue.AllQueued().Where(a => a.Item == item.Name).ToList(), }; icons.Add(rect, pi); i++; } eventBounds = icons.Keys.Aggregate(Rectangle.Union); }
public static ActorTemplate RenderActor(ActorInfo info, TileSet tileset, Palette p) { var image = RenderSimple.GetImage(info); using (var s = FileSystem.OpenWithExts(image, tileset.Extensions)) { var shp = new ShpReader(s); var bitmap = RenderShp(shp, p); try { using (var s2 = FileSystem.OpenWithExts(image + "2", tileset.Extensions)) { var shp2 = new ShpReader(s2); var roofBitmap = RenderShp(shp2, p); using (var g = System.Drawing.Graphics.FromImage(bitmap)) g.DrawImage(roofBitmap, 0, 0); } } catch { } return(new ActorTemplate { Bitmap = bitmap, Info = info, Appearance = info.Traits.GetOrDefault <EditorAppearanceInfo>() }); } }
public override void Draw() { var player = GetPlayer(); if (player == null) { return; } var queues = world.ActorsWithTrait <ProductionQueue>() .Where(a => a.Actor.Owner == player) .Select((a, i) => new { a.Trait, i }); foreach (var queue in queues) { if (!clocks.ContainsKey(queue.Trait)) { clocks.Add(queue.Trait, new Animation(world, "clock")); } } var iconSize = new float2(IconWidth, IconHeight); foreach (var queue in queues) { var current = queue.Trait.CurrentItem(); if (current == null) { continue; } var actor = queue.Trait.AllItems().FirstOrDefault(a => a.Name == current.Item); if (actor == null) { continue; } var icon = new Animation(world, RenderSimple.GetImage(actor)); icon.Play(actor.Traits.Get <TooltipInfo>().Icon); var location = new float2(RenderBounds.Location) + new float2(queue.i * (IconWidth + IconSpacing), 0); WidgetUtils.DrawSHPCentered(icon.Image, location + 0.5f * iconSize, worldRenderer, 0.5f); var clock = clocks[queue.Trait]; clock.PlayFetchIndex("idle", () => current.TotalTime == 0 ? 0 : ((current.TotalTime - current.RemainingTime) * (clock.CurrentSequence.Length - 1) / current.TotalTime)); clock.Tick(); WidgetUtils.DrawSHPCentered(clock.Image, location + 0.5f * iconSize, worldRenderer, 0.5f); var tiny = Game.Renderer.Fonts["Tiny"]; var text = GetOverlayForItem(current); tiny.DrawTextWithContrast(text, location + new float2(16, 16) - new float2(tiny.Measure(text).X / 2, 0), Color.White, Color.Black, 1); } }
public void RefreshIcons() { icons = new Dictionary <Rectangle, ProductionIcon>(); if (CurrentQueue == null) { if (IconCount != 0) { OnIconCountChanged(IconCount, 0); IconCount = 0; } return; } var allBuildables = CurrentQueue.AllItems().OrderBy(a => a.Traits.Get <BuildableInfo>().BuildPaletteOrder); var oldIconCount = IconCount; IconCount = 0; var ks = Game.Settings.Keys; var rb = RenderBounds; foreach (var item in allBuildables) { var x = IconCount % Columns; var y = IconCount / Columns; var rect = new Rectangle(rb.X + x * (IconSize.X + IconMargin.X), rb.Y + y * (IconSize.Y + IconMargin.Y), IconSize.X, IconSize.Y); var icon = new Animation(World, RenderSimple.GetImage(item)); icon.Play(item.Traits.Get <TooltipInfo>().Icon); var pi = new ProductionIcon() { Actor = item, Name = item.Name, Hotkey = ks.GetProductionHotkey(IconCount), Sprite = icon.Image, Pos = new float2(rect.Location), Queued = CurrentQueue.AllQueued().Where(a => a.Item == item.Name).ToList(), }; icons.Add(rect, pi); IconCount++; } eventBounds = icons.Any() ? icons.Keys.Aggregate(Rectangle.Union) : Rectangle.Empty; if (oldIconCount != IconCount) { OnIconCountChanged(oldIconCount, IconCount); } }
int DrawPalette(ProductionQueue queue) { buttons.Clear(); var paletteCollection = "palette-" + world.LocalPlayer.Country.Race; var origin = new float2(paletteOrigin.X + 9, paletteOrigin.Y + 9); var iconOffset = 0.5f * new float2(IconWidth, IconHeight); var x = 0; var y = 0; if (queue != null) { var buildableItems = queue.BuildableItems().ToArray(); var allBuildables = queue.AllItems().OrderBy(a => a.Traits.Get <BuildableInfo>().BuildPaletteOrder).ToArray(); var overlayBits = new List <Pair <Sprite, float2> >(); var textBits = new List <Pair <float2, string> >(); numActualRows = Math.Max((allBuildables.Count() + Columns - 1) / Columns, Rows); // Palette Background WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "top"), new float2(origin.X - 9, origin.Y - 9)); for (var w = 0; w < numActualRows; w++) { WidgetUtils.DrawRGBA( ChromeProvider.GetImage(paletteCollection, "bg-" + (w % 4)), new float2(origin.X - 9, origin.Y + IconHeight * w)); } WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "bottom"), new float2(origin.X - 9, origin.Y - 1 + IconHeight * numActualRows)); // Icons string tooltipItem = null; var tooltipHotkey = Hotkey.Invalid; var i = 0; foreach (var item in allBuildables) { var rect = new RectangleF(origin.X + x * IconWidth, origin.Y + IconHeight * y, IconWidth, IconHeight); var drawPos = new float2(rect.Location); var icon = new Animation(world, RenderSimple.GetImage(item)); icon.Play(item.Traits.Get <TooltipInfo>().Icon); WidgetUtils.DrawSHPCentered(icon.Image, drawPos + iconOffset, worldRenderer); var firstOfThis = queue.AllQueued().FirstOrDefault(a => a.Item == item.Name); if (rect.Contains(Viewport.LastMousePos)) { tooltipItem = item.Name; tooltipHotkey = Game.Settings.Keys.GetProductionHotkey(i); } var overlayPos = drawPos + new float2(32, 16); if (firstOfThis != null) { clock.PlayFetchIndex("idle", () => (firstOfThis.TotalTime - firstOfThis.RemainingTime) * (clock.CurrentSequence.Length - 1) / firstOfThis.TotalTime); clock.Tick(); WidgetUtils.DrawSHPCentered(clock.Image, drawPos + iconOffset, worldRenderer); if (queue.CurrentItem() == firstOfThis) { textBits.Add(Pair.New(overlayPos, GetOverlayForItem(firstOfThis))); } var repeats = queue.AllQueued().Count(a => a.Item == item.Name); if (repeats > 1 || queue.CurrentItem() != firstOfThis) { textBits.Add(Pair.New(overlayPos + new float2(-24, -14), repeats.ToString())); } } else if (buildableItems.All(a => a.Name != item.Name)) { overlayBits.Add(Pair.New(cantBuild.Image, drawPos)); } var closureName = buildableItems.Any(a => a.Name == item.Name) ? item.Name : null; buttons.Add(Pair.New(new Rectangle((int)rect.X, (int)rect.Y, (int)rect.Width, (int)rect.Height), HandleClick(closureName, world))); if (++x == Columns) { x = 0; y++; } i++; } if (x != 0) { y++; } foreach (var ob in overlayBits) { WidgetUtils.DrawSHPCentered(ob.First, ob.Second + iconOffset, worldRenderer); } var font = Game.Renderer.Fonts["TinyBold"]; foreach (var tb in textBits) { var size = font.Measure(tb.Second); if (ReadyTextStyle == ReadyTextStyleOptions.Solid || orderManager.LocalFrameNumber / 9 % 2 == 0 || tb.Second != ReadyText) { font.DrawTextWithContrast(tb.Second, tb.First - new float2(size.X / 2, 0), Color.White, Color.Black, 1); } else if (ReadyTextStyle == ReadyTextStyleOptions.AlternatingColor) { font.DrawTextWithContrast(tb.Second, tb.First - new float2(size.X / 2, 0), ReadyTextAltColor, Color.Black, 1); } } // Tooltip if (tooltipItem != null && !paletteAnimating && paletteOpen) { DrawProductionTooltip(world, tooltipItem, tooltipHotkey, new float2(Game.Renderer.Resolution.Width, origin.Y + numActualRows * IconHeight + 9).ToInt2()); } } // Palette Dock WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-top"), new float2(Game.Renderer.Resolution.Width - 14, origin.Y - 23)); for (var i = 0; i < numActualRows; i++) { WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-" + (i % 4)), new float2(Game.Renderer.Resolution.Width - 14, origin.Y + IconHeight * i)); } WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-bottom"), new float2(Game.Renderer.Resolution.Width - 14, origin.Y - 1 + IconHeight * numActualRows)); return(IconHeight * y + 9); }