protected override RenderScene Apply(SIGProcessingContext context) { if (scene1 == null && scene2 == null) { return(RenderScene.Empty); } return(merge ? RenderScene.Merge(scene1, scene2) : scene1); }
public void GetInputs(List <SerializableEdge> edges) { input = RenderScene.Merge(edges.Select(e => (RenderScene)e.passThroughBuffer)); }