Example #1
0
        /// <summary>
        /// Begins building a new model region.
        /// </summary>
        /// <param name="name">The name stringID.</param>
        /// <exception cref="System.InvalidOperationException">Cannot begin a new region while another is active</exception>
        public void BeginRegion(StringId name)
        {
            if (_currentRegion != null)
            {
                throw new InvalidOperationException("Cannot begin a new region while another is active");
            }

            _currentRegion = new RenderModel.Region
            {
                Name         = name,
                Permutations = new List <RenderModel.Region.Permutation>(),
            };
        }
Example #2
0
        /// <summary>
        /// Finishes building the current region.
        /// </summary>
        /// <exception cref="System.InvalidOperationException">
        /// Cannot end a region if nothing is active
        /// or
        /// Cannot end a region while a permutation is still active
        /// </exception>
        public void EndRegion()
        {
            if (_currentRegion == null)
            {
                throw new InvalidOperationException("Cannot end a region if nothing is active");
            }
            if (_currentPermutation != null)
            {
                throw new InvalidOperationException("Cannot end a region while a permutation is still active");
            }

            _model.Regions.Add(_currentRegion);
            _currentRegion = null;
        }
        public override object Execute(List <string> args)
        {
            if (args.Count < 2)
            {
                return(false);
            }

            //
            // Verify Blam tag instance
            //

            var unitName = args[0].ToLower();

            if (unitName != "spartan" && unitName != "elite")
            {
                Console.WriteLine("ERROR: Only 'spartan' and 'elite' armor variants are allowed.");
                return(false);
            }

            args.RemoveAt(0);

            var blamTagName = unitName == "spartan" ?
                              @"objects\characters\masterchief\mp_masterchief\mp_masterchief" :
                              @"objects\characters\elite\mp_elite\mp_elite";

            Console.Write($"Verifying {blamTagName}.render_model...");

            CacheFile.IndexItem blamTag = null;

            foreach (var tag in BlamCache.IndexItems)
            {
                if ((tag.GroupTag == "mode") && (tag.Name == blamTagName))
                {
                    blamTag = tag;
                    break;
                }
            }

            if (blamTag == null)
            {
                Console.WriteLine($"ERROR: Blam tag does not exist: {blamTagName}.render_model");
                return(true);
            }

            Console.WriteLine("done.");

            //
            // Load the Blam tag definition
            //

            var variantName = args[0];

            args.RemoveAt(0);

            CachedTagInstance edModeTag = null;
            var isScenery   = false;
            var regionNames = new List <string>();

            while (args.Count != 0)
            {
                switch (args[0].ToLower())
                {
                case "scenery":
                    isScenery = true;
                    args.RemoveAt(0);
                    break;

                case "replace:":
                    edModeTag = CacheContext.GetTag(args[1]);
                    args.RemoveAt(1);
                    args.RemoveAt(0);
                    break;

                case "regions:":
                    regionNames.AddRange(args.Skip(1));
                    args.Clear();
                    break;

                default:
                    throw new InvalidDataException($"{args}");
                }
            }

            var blamContext      = new CacheSerializationContext(ref BlamCache, blamTag);
            var edModeDefinition = BlamCache.Deserializer.Deserialize <RenderModel>(blamContext);

            var materials = edModeDefinition.Materials.Select(i => new RenderMaterial
            {
                BreakableSurfaceIndex = i.BreakableSurfaceIndex,
                Properties            = i.Properties,
                RenderMethod          = i.RenderMethod,
                Skins    = i.Skins,
                Unknown  = i.Unknown,
                Unknown2 = i.Unknown2,
                Unknown3 = i.Unknown3,
                Unknown4 = i.Unknown4
            }).ToList();

            edModeDefinition = (RenderModel)ConvertData(null, edModeDefinition, false);

            var variantRegions = new List <RenderModel.Region>();

            foreach (var region in edModeDefinition.Regions)
            {
                if (regionNames.Count != 0 && !regionNames.Contains(CacheContext.GetString(region.Name)))
                {
                    continue;
                }

                var variantRegion = new RenderModel.Region
                {
                    Name         = region.Name,
                    Permutations = new List <RenderModel.Region.Permutation>()
                };

                foreach (var permutation in region.Permutations)
                {
                    if (variantName == CacheContext.GetString(permutation.Name))
                    {
                        variantRegion.Permutations.Add(permutation);
                    }
                }

                variantRegions.Add(variantRegion);
            }

            var variantMeshes        = new List <int>();
            var variantMaterials     = new List <int>();
            var variantVertexBuffers = new List <int>();
            var variantIndexBuffers  = new List <int>();

            foreach (var region in variantRegions)
            {
                foreach (var permutation in region.Permutations)
                {
                    for (var i = permutation.MeshIndex; i < (short)(permutation.MeshIndex + permutation.MeshCount); i++)
                    {
                        var mesh = edModeDefinition.Geometry.Meshes[i];

                        foreach (var part in mesh.Parts)
                        {
                            if (part.MaterialIndex != -1 && !variantMaterials.Contains(part.MaterialIndex))
                            {
                                variantMaterials.Add(part.MaterialIndex);
                            }
                        }

                        foreach (var vertexBuffer in mesh.VertexBufferIndices)
                        {
                            if (vertexBuffer != ushort.MaxValue && !variantVertexBuffers.Contains(vertexBuffer))
                            {
                                variantVertexBuffers.Add(vertexBuffer);
                            }
                        }

                        foreach (var indexBuffer in mesh.IndexBufferIndices)
                        {
                            if (indexBuffer != ushort.MaxValue && !variantIndexBuffers.Contains(indexBuffer))
                            {
                                variantIndexBuffers.Add(indexBuffer);
                            }
                        }

                        if (!variantMeshes.Contains(i))
                        {
                            variantMeshes.Add(i);
                        }
                    }
                }
            }

            variantMeshes.Sort();
            variantMaterials.Sort();
            variantVertexBuffers.Sort();
            variantIndexBuffers.Sort();

            foreach (var meshIndex in variantMeshes)
            {
                var mesh = edModeDefinition.Geometry.Meshes[meshIndex];

                foreach (var part in mesh.Parts)
                {
                    if (part.MaterialIndex != -1)
                    {
                        part.MaterialIndex = (short)variantMaterials.IndexOf(part.MaterialIndex);
                    }
                }
            }

            foreach (var region in variantRegions)
            {
                foreach (var permutation in region.Permutations)
                {
                    if (permutation.MeshIndex != -1)
                    {
                        permutation.MeshIndex = (short)variantMeshes.IndexOf(permutation.MeshIndex);
                    }
                }
            }

            foreach (var meshIndex in variantMeshes)
            {
                var mesh = edModeDefinition.Geometry.Meshes[meshIndex];

                for (var i = 0; i < mesh.VertexBufferIndices.Length; i++)
                {
                    if (!variantVertexBuffers.Contains(mesh.VertexBufferIndices[i]))
                    {
                        mesh.VertexBufferIndices[i] = ushort.MaxValue;
                    }
                    else
                    {
                        mesh.VertexBufferIndices[i] = (ushort)variantVertexBuffers.IndexOf(mesh.VertexBufferIndices[i]);
                    }
                }

                for (var i = 0; i < mesh.IndexBufferIndices.Length; i++)
                {
                    if (!variantIndexBuffers.Contains(mesh.IndexBufferIndices[i]))
                    {
                        mesh.IndexBufferIndices[i] = ushort.MaxValue;
                    }
                    else
                    {
                        mesh.IndexBufferIndices[i] = (ushort)variantIndexBuffers.IndexOf(mesh.IndexBufferIndices[i]);
                    }
                }
            }

            edModeDefinition.Regions         = variantRegions;
            edModeDefinition.Geometry.Meshes = edModeDefinition.Geometry.Meshes.Where(i => variantMeshes.Contains(edModeDefinition.Geometry.Meshes.IndexOf(i))).ToList();

            //
            // Port Blam render_model materials
            //

            materials = materials.Where(i => variantMaterials.Contains(materials.IndexOf(i))).ToList();

            using (var stream = CacheContext.OpenTagCacheReadWrite())
            {
                for (var i = 0; i < materials.Count; i++)
                {
                    var material = materials[i];

                    if (material.RenderMethod.Index == -1)
                    {
                        continue;
                    }

                    var blamRenderMethod    = materials[i].RenderMethod;
                    var blamRenderMethodTag = BlamCache.IndexItems.GetItemByID(blamRenderMethod.Index);

                    var renderMethodExists = false;

                    foreach (var instance in CacheContext.TagCache.Index.FindAllInGroup("rm  "))
                    {
                        if (instance?.Name == blamRenderMethodTag.Name)
                        {
                            renderMethodExists    = true;
                            material.RenderMethod = instance;
                            break;
                        }
                    }

                    if (!renderMethodExists)
                    {
                        material.RenderMethod = CacheContext.GetTag <Shader>(@"shaders\invalid");
                    }
                }
            }

            edModeDefinition.Materials = materials;

            //
            // Load Blam resource data
            //

            var resourceData = BlamCache.GetRawFromID(edModeDefinition.Geometry.ZoneAssetHandle);

            if (resourceData == null)
            {
                Console.WriteLine("Blam render_geometry resource contains no data.");
                return(true);
            }

            //
            // Load Blam resource definition
            //

            Console.Write("Loading Blam render_geometry resource definition...");

            var definitionEntry = BlamCache.ResourceGestalt.TagResources[edModeDefinition.Geometry.ZoneAssetHandle.Index];

            var resourceDefinition = new RenderGeometryApiResourceDefinition
            {
                VertexBuffers = new List <TagStructureReference <VertexBufferDefinition> >(),
                IndexBuffers  = new List <TagStructureReference <IndexBufferDefinition> >()
            };

            using (var definitionStream = new MemoryStream(BlamCache.ResourceGestalt.FixupInformation))
                using (var definitionReader = new EndianReader(definitionStream, EndianFormat.BigEndian))
                {
                    var dataContext = new DataSerializationContext(definitionReader, null, CacheResourceAddressType.Definition);

                    definitionReader.SeekTo(definitionEntry.FixupInformationOffset + (definitionEntry.FixupInformationLength - 24));

                    var vertexBufferCount = definitionReader.ReadInt32();
                    definitionReader.Skip(8);
                    var indexBufferCount = definitionReader.ReadInt32();

                    definitionReader.SeekTo(definitionEntry.FixupInformationOffset);

                    for (var i = 0; i < vertexBufferCount; i++)
                    {
                        resourceDefinition.VertexBuffers.Add(new TagStructureReference <VertexBufferDefinition>
                        {
                            Definition = new VertexBufferDefinition
                            {
                                Count      = definitionReader.ReadInt32(),
                                Format     = (VertexBufferFormat)definitionReader.ReadInt16(),
                                VertexSize = definitionReader.ReadInt16(),
                                Data       = new TagData
                                {
                                    Size     = definitionReader.ReadInt32(),
                                    Unused4  = definitionReader.ReadInt32(),
                                    Unused8  = definitionReader.ReadInt32(),
                                    Address  = new CacheResourceAddress(CacheResourceAddressType.Memory, definitionReader.ReadInt32()),
                                    Unused10 = definitionReader.ReadInt32()
                                }
                            }
                        });
                    }

                    definitionReader.Skip(vertexBufferCount * 12);

                    for (var i = 0; i < indexBufferCount; i++)
                    {
                        resourceDefinition.IndexBuffers.Add(new TagStructureReference <IndexBufferDefinition>
                        {
                            Definition = new IndexBufferDefinition
                            {
                                Format = (IndexBufferFormat)definitionReader.ReadInt32(),
                                Data   = new TagData
                                {
                                    Size     = definitionReader.ReadInt32(),
                                    Unused4  = definitionReader.ReadInt32(),
                                    Unused8  = definitionReader.ReadInt32(),
                                    Address  = new CacheResourceAddress(CacheResourceAddressType.Memory, definitionReader.ReadInt32()),
                                    Unused10 = definitionReader.ReadInt32()
                                }
                            }
                        });
                    }
                }

            Console.WriteLine("done.");

            //
            // Convert Blam resource data
            //

            using (var edResourceStream = new MemoryStream())
            {
                //
                // Convert Blam render_geometry_api_resource_definition
                //

                using (var blamResourceStream = new MemoryStream(resourceData))
                {
                    //
                    // Convert Blam vertex buffers
                    //

                    Console.Write("Converting vertex buffers...");

                    var previousVertexBufferCount = -1;

                    for (var i = 0; i < resourceDefinition.VertexBuffers.Count; i++)
                    {
                        if (!variantVertexBuffers.Contains(i))
                        {
                            continue;
                        }

                        blamResourceStream.Position = definitionEntry.ResourceFixups[i].Offset;
                        if (i > 0)
                        {
                            previousVertexBufferCount = resourceDefinition.VertexBuffers[i - 1].Definition.Count;
                        }
                        GeometryConverter.ConvertVertexBuffer(resourceDefinition, blamResourceStream, edResourceStream, i, previousVertexBufferCount);
                    }

                    Console.WriteLine("done.");

                    //
                    // Convert Blam index buffers
                    //

                    Console.Write("Converting index buffers...");

                    for (var i = 0; i < resourceDefinition.IndexBuffers.Count; i++)
                    {
                        if (!variantIndexBuffers.Contains(i))
                        {
                            continue;
                        }

                        blamResourceStream.Position = definitionEntry.ResourceFixups[resourceDefinition.VertexBuffers.Count * 2 + i].Offset;
                        GeometryConverter.ConvertIndexBuffer(resourceDefinition, blamResourceStream, edResourceStream, i);
                    }

                    Console.WriteLine("done.");
                }

                resourceDefinition.VertexBuffers = resourceDefinition.VertexBuffers.Where(i => variantVertexBuffers.Contains(resourceDefinition.VertexBuffers.IndexOf(i))).ToList();
                resourceDefinition.IndexBuffers  = resourceDefinition.IndexBuffers.Where(i => variantIndexBuffers.Contains(resourceDefinition.IndexBuffers.IndexOf(i))).ToList();

                //
                // Finalize the new ElDorado geometry resource
                //

                Console.Write("Writing resource data...");

                edModeDefinition.Geometry.Resource = new PageableResource
                {
                    Page     = new RawPage(),
                    Resource = new TagResourceGen3
                    {
                        ResourceType             = TagResourceTypeGen3.RenderGeometry,
                        ResourceFixups           = new List <TagResourceGen3.ResourceFixup>(),
                        ResourceDefinitionFixups = new List <TagResourceGen3.ResourceDefinitionFixup>(),
                        Unknown2 = 1
                    }
                };

                edResourceStream.Position = 0;

                var resourceContext = new ResourceSerializationContext(CacheContext, edModeDefinition.Geometry.Resource);
                CacheContext.Serializer.Serialize(resourceContext, resourceDefinition);
                edModeDefinition.Geometry.Resource.ChangeLocation(ResourceLocation.ResourcesB);
                CacheContext.AddResource(edModeDefinition.Geometry.Resource, edResourceStream);

                Console.WriteLine("done.");
            }

            edModeDefinition.Name = CacheContext.GetStringId(variantName);

            if (edModeTag == null)
            {
                for (var i = 0; i < CacheContext.TagCache.Index.Count; i++)
                {
                    if (CacheContext.TagCache.Index[i] == null)
                    {
                        CacheContext.TagCache.Index[i] = edModeTag = new CachedTagInstance(i, TagGroup.Instances[new Tag("mode")]);
                        break;
                    }
                }

                if (edModeTag == null)
                {
                    edModeTag = CacheContext.TagCache.AllocateTag(TagGroup.Instances[new Tag("mode")]);
                }
            }

            //
            // Create a new armor model tag
            //

            Model             edHlmtDefinition = null;
            CachedTagInstance edHlmtTag        = null;

            if (isScenery)
            {
                Console.Write($"Verifying {blamTagName}.model...");

                CacheFile.IndexItem blamHlmtTag = null;

                foreach (var tag in BlamCache.IndexItems)
                {
                    if ((tag.GroupTag == "hlmt") && (tag.Name == blamTagName))
                    {
                        blamHlmtTag = tag;
                        break;
                    }
                }

                if (blamHlmtTag == null)
                {
                    Console.WriteLine($"ERROR: Blam tag does not exist: {blamTagName}.model");
                    return(true);
                }

                Console.WriteLine("done.");

                blamContext      = new CacheSerializationContext(ref BlamCache, blamHlmtTag);
                edHlmtDefinition = (Model)ConvertData(null, BlamCache.Deserializer.Deserialize <Model>(blamContext), false);

                edHlmtDefinition.RenderModel        = edModeTag;
                edHlmtDefinition.ReduceToL1SuperLow = 36.38004f;
                edHlmtDefinition.ReduceToL2Low      = 27.28503f;
                edHlmtDefinition.Variants           = new List <Model.Variant>();
                edHlmtDefinition.Materials          = new List <Model.Material>();
                edHlmtDefinition.NewDamageInfo      = new List <Model.GlobalDamageInfoBlock>();
                edHlmtDefinition.Targets            = new List <Model.Target>();

                var collisionRegions = new List <Model.CollisionRegion>();

                foreach (var collisionRegion in edHlmtDefinition.CollisionRegions)
                {
                    var found = false;

                    foreach (var variantRegion in variantRegions)
                    {
                        if (collisionRegion.Name == variantRegion.Name)
                        {
                            found = true;
                            break;
                        }
                    }

                    if (!found)
                    {
                        continue;
                    }

                    found = false;

                    foreach (var permutation in collisionRegion.Permutations)
                    {
                        if (permutation.Name == CacheContext.GetStringId(variantName))
                        {
                            found = true;
                            break;
                        }
                    }

                    if (found)
                    {
                        collisionRegions.Add(collisionRegion);
                    }
                }

                foreach (var collisionRegion in collisionRegions)
                {
                    Model.CollisionRegion.Permutation permutation = null;

                    foreach (var collisionPermutation in collisionRegion.Permutations)
                    {
                        if (collisionPermutation.Name == CacheContext.GetStringId(variantName))
                        {
                            permutation = collisionPermutation;
                            break;
                        }
                    }

                    if (permutation == null)
                    {
                        throw new KeyNotFoundException();
                    }

                    collisionRegion.Permutations = new List <Model.CollisionRegion.Permutation> {
                        permutation
                    };
                }

                edHlmtDefinition.CollisionRegions = collisionRegions;

                for (var i = 0; i < CacheContext.TagCache.Index.Count; i++)
                {
                    if (CacheContext.TagCache.Index[i] == null)
                    {
                        CacheContext.TagCache.Index[i] = edHlmtTag = new CachedTagInstance(i, TagGroup.Instances[new Tag("hlmt")]);
                        break;
                    }
                }

                if (edHlmtTag == null)
                {
                    edHlmtTag = CacheContext.TagCache.AllocateTag(TagGroup.Instances[new Tag("hlmt")]);
                }
            }

            //
            // Create a new armor scenery tag
            //

            Scenery           edScenDefinition = null;
            CachedTagInstance edScenTag        = null;

            if (isScenery)
            {
                edScenDefinition = new Scenery
                {
                    ObjectType = new GameObjectType
                    {
                        Halo2       = GameObjectTypeHalo2.Scenery,
                        Halo3Retail = GameObjectTypeHalo3Retail.Scenery,
                        Halo3ODST   = GameObjectTypeHalo3ODST.Scenery,
                        HaloOnline  = GameObjectTypeHaloOnline.Scenery
                    },
                    BoundingRadius    = 0.44f,
                    BoundingOffset    = new RealPoint3d(-0.02f, 0.0f, 0.0f),
                    AccelerationScale = 1.2f,
                    SweetenerSize     = GameObject.SweetenerSizeValue.Medium,
                    Model             = edHlmtTag,
                    ChangeColors      = new List <GameObject.ChangeColor>
                    {
                        new GameObject.ChangeColor(),
                        new GameObject.ChangeColor(),
                        new GameObject.ChangeColor(),
                        new GameObject.ChangeColor(),
                        new GameObject.ChangeColor()
                    },
                    NodeMaps = new List <GameObject.NodeMap>()
                };

                for (sbyte i = 0; i < 51; i++)
                {
                    edScenDefinition.NodeMaps.Add(new GameObject.NodeMap {
                        TargetNode = i
                    });
                }

                for (var i = 0; i < CacheContext.TagCache.Index.Count; i++)
                {
                    if (CacheContext.TagCache.Index[i] == null)
                    {
                        CacheContext.TagCache.Index[i] = edScenTag = new CachedTagInstance(i, TagGroup.Instances[new Tag("scen")]);
                        break;
                    }
                }

                if (edScenTag == null)
                {
                    edScenTag = CacheContext.TagCache.AllocateTag(TagGroup.Instances[new Tag("scen")]);
                }
            }

            //
            // Serialize new ElDorado tag definitions
            //

            using (var cacheStream = CacheContext.OpenTagCacheReadWrite())
            {
                CacheContext.Serialize(cacheStream, edModeTag, edModeDefinition);
                edModeTag.Name = isScenery ?
                                 (unitName == "spartan" ?
                                  $@"objects\characters\masterchief\mp_masterchief\armor\{variantName}" :
                                  $@"objects\characters\elite\mp_elite\armor\{variantName}") :
                                 (unitName == "spartan" ?
                                  @"objects\characters\masterchief\mp_masterchief\mp_masterchief" :
                                  @"objects\characters\elite\mp_elite\mp_elite");

                if (isScenery)
                {
                    CacheContext.Serialize(cacheStream, edHlmtTag, edHlmtDefinition);
                    CacheContext.Serialize(cacheStream, edScenTag, edScenDefinition);
                    edScenTag.Name = unitName == "spartan" ?
                                     $@"objects\characters\masterchief\mp_masterchief\armor\{variantName}" :
                                     $@"objects\characters\elite\mp_elite\armor\{variantName}";
                }
            }

            return(true);
        }
Example #4
0
        public RenderModel GenerateGen3RenderModel(GameCache cache)
        {
            RenderModel mode = new RenderModel();

            mode.Name = AddStringId(cache, Name);

            // set materials
            mode.Materials = new List <RenderMaterial>();
            for (int i = 0; i < Materials.Count; i++)
            {
                mode.Materials.Add(new RenderMaterial());
                Console.WriteLine($"Render material {i} is {Materials[i].Name}");
            }

            // set nodes
            mode.Nodes = new List <RenderModel.Node>();
            mode.RuntimeNodeOrientations = new List <RenderModel.RuntimeNodeOrientation>();

            for (int i = 0; i < Nodes.Count; i++)
            {
                var node = Nodes[i];
                var quat = node.Rotation.Normalize();

                float sqw = quat.W * quat.W;
                float sqx = quat.I * quat.I;
                float sqy = quat.J * quat.J;
                float sqz = quat.K * quat.K;
                // use quaternion -> rotation matrix instead later on
                RealVector3d inverseForward = new RealVector3d((sqx - sqy - sqz + sqw), 2.0f * (quat.I * quat.J - quat.K * quat.W), 2.0f * (quat.I * quat.K + quat.J * quat.W));
                RealVector3d inverseLeft    = new RealVector3d(2.0f * (quat.I * quat.J + quat.K * quat.W), (-sqx + sqy - sqz + sqw), 2.0f * (quat.J * quat.K - quat.I * quat.W));
                RealVector3d inverseUp      = new RealVector3d(2.0f * (quat.I * quat.K - quat.J * quat.W), 2.0f * (quat.J * quat.K + quat.I * quat.W), (-sqx - sqy + sqz + sqw));

                mode.Nodes.Add(new RenderModel.Node
                {
                    Name               = AddStringId(cache, node.Name),
                    ParentNode         = (short)node.ParentNodeIndex,
                    FirstChildNode     = (short)node.FirstChildNodeIndex,
                    NextSiblingNode    = (short)node.NextSiblingNodeIndex,
                    Flags              = RenderModel.NodeFlags.None,
                    DefaultTranslation = node.Translation,
                    DefaultRotation    = node.Rotation,
                    DefaultScale       = node.Scale,

                    InverseForward  = inverseForward,
                    InverseLeft     = inverseLeft,
                    InverseUp       = inverseUp,
                    InversePosition = -1 * node.Translation,

                    DistanceFromParent = i == 0 ? 0.0f : RealPoint3d.Distance(node.Translation - Nodes[node.ParentNodeIndex].Translation)
                });



                mode.RuntimeNodeOrientations.Add(new RenderModel.RuntimeNodeOrientation
                {
                    Rotation    = node.Rotation,
                    Scale       = node.Scale,
                    Translation = node.Translation
                });
            }

            // set lighting

            mode.UnknownSHProbes = new List <RenderModel.UnknownSHProbe>();
            mode.SHBlue          = DefaultLighting.SHBlue;
            mode.SHRed           = DefaultLighting.SHRed;
            mode.SHGreen         = DefaultLighting.SHGreen;
            foreach (var lightProbe in LightProbes)
            {
                mode.UnknownSHProbes.Add(new RenderModel.UnknownSHProbe
                {
                    Position     = lightProbe.Position,
                    Coefficients = lightProbe.Coefficients
                });
            }

            // set permutations\region\meshes\markers
            mode.Regions = new List <RenderModel.Region>();
            foreach (var bmfRegion in Regions)
            {
                var newRegion = new RenderModel.Region
                {
                    Name         = AddStringId(cache, bmfRegion.Name),
                    Permutations = new List <RenderModel.Region.Permutation>()
                };
                mode.Regions.Add(newRegion);
            }

            mode.Geometry = new RenderGeometry();

            mode.Geometry.Meshes = new List <Mesh>();

            foreach (var bmfMesh in Meshes)
            {
                Mesh newMesh = new Mesh();

                // add new permutation
                mode.Regions[bmfMesh.RegionIndex].Permutations.Append(new RenderModel.Region.Permutation
                {
                    Name      = AddStringId(cache, bmfMesh.Name),
                    MeshCount = 1,
                    MeshIndex = (short)mode.Geometry.Meshes.Count
                });
            }

            return(mode);
        }