Example #1
0
        /// <summary>
        /// Initialization
        /// </summary>
        public virtual void Setup()
        {
            form = new RenderForm(Window.Title);
            form.SetBounds(Window.Left, Window.Top, Window.Width, Window.Height);
            sw = new Stopwatch();

            timing = new GameTime();

            SwapChainDescription desc = new SwapChainDescription()
            {
                BufferCount       = 1,
                ModeDescription   = new ModeDescription(Window.Width, Window.Height, new Rational(FrameRate, 1), Format.R8G8B8A8_UNorm),
                IsWindowed        = true,
                OutputHandle      = form.Handle,
                SampleDescription = new SampleDescription(1, 0),
                SwapEffect        = SwapEffect.Discard,
                Usage             = Usage.RenderTargetOutput
            };


            Device1.CreateWithSwapChain(SharpDX.Direct3D.DriverType.Hardware, DeviceCreationFlags.BgraSupport, desc, out device, out swapChain);

            D2DFactory = new SharpDX.Direct2D1.Factory();

            factory = swapChain.GetParent <SharpDX.DXGI.Factory>();
            factory.MakeWindowAssociation(form.Handle, WindowAssociationFlags.IgnoreAll);

            backBuffer = Texture2D.FromSwapChain <Texture2D>(swapChain, 0);
            renderView = new RenderTargetView(device, backBuffer);

            Surface surface = backBuffer.QueryInterface <Surface>();

            D2DRenderTarget = new RenderTarget(D2DFactory, surface, new RenderTargetProperties(new PixelFormat(Format.Unknown, AlphaMode.Premultiplied)));
        }