using OpenTK.Graphics.OpenGL; // Create a RenderContext with a window width and height of 800x600 pixels RenderContext renderContext = new GraphicsContext(new ContextHandle(), 800, 600, new GraphicsMode(), GraphicsContextFlags.Default);
using SharpDX.Direct3D11; // Create a RenderContext with a device and swapchain RenderContext renderContext = new RenderContext(device, swapChain);In this example, we create a RenderContext object using the SharpDX.Direct3D11 library, which initializes a device and swapchain for DirectX rendering. Both of these examples demonstrate how the RenderContext class is used as an interface for rendering graphics, but the specific libraries used (OpenTK or SharpDX) depend on the type of graphics application being developed.