Example #1
0
 /// <summary>
 ///   Initializes a new instance of the <see cref = "Room" /> class without a room name.
 /// </summary>
 /// <param name = "name">
 ///   The room name.
 /// </param>
 /// <param name="roomCache">
 ///   The <see cref="RoomCacheBase"/> instance to which the room belongs.
 /// </param>
 /// <param name="gameStateFactory">Fatory for game state</param>
 /// <param name="maxEmptyRoomTTL">
 ///   A value indicating how long the room instance will be keeped alive
 ///   in the room cache after all peers have left the room.
 /// </param>
 /// <param name="executionFiber">Fiber which will execute rooms actions</param>
 public Room(string name, RoomCacheBase roomCache = null, IGameStateFactory gameStateFactory = null, int maxEmptyRoomTTL = 0, ExtendedPoolFiber executionFiber = null)
     : this(name, executionFiber, roomCache, gameStateFactory, maxEmptyRoomTTL)
 {
     this.ExecutionFiber.Start();
     RemoveRoomPath = RemoveState.Alive;
 }
Example #2
0
        public async Task <object> RemoveAsync(RemoveState state)
        {
            var result = await _removeCommand.ExecuteAsync(state);

            return(result);
        }