// Use this for initialization private void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return;//Avoid doing anything else } instance = this; DontDestroyOnLoad(gameObject); PlayerPrefs.DeleteAll(); }
private void Start() { StageCounter1 = StageCounter2 = StageCounter3 = 0; removePlayerPreprefs = gameObject.GetComponent <RemovePlayerPreprefs>(); }