public static void Run(string[] args) { var camfile = args.FirstOrDefault() ?? Calibration.KinectDefaultFileName; if (!File.Exists(camfile)) { Console.WriteLine("Calib file could not be found."); return; } var cc = Utils.DeSerializeObject<CalibrationResult>(camfile); var overview = new ProgramWindow(750, 50, 640, 480); overview.Load(); overview.ResizeGraphics(); OverviewProgram program = new OverviewProgram(); overview.SetProgram(program); RemoteKinect kinect = new RemoteKinect("localhost", 10500); IDepthCamera depth = new RemoteDepthCamera(kinect); ISkeletonCamera skeleton = new RemoteSkeletonCamera(kinect); kinect.Start(Commands.Depth80 | Commands.Skeleton); TriplexCamera triplex = new TriplexCamera(depth, skeleton); KinectCalibrator kc = new KinectCalibrator(cc); var coordinateMapper = KinectSensor.KinectSensors.First().CoordinateMapper; //KinectSensor sensor = KinectSensor.KinectSensors.First(); //var format = DepthImageFormat.Resolution80x60Fps30; //DepthCamera depthCam = new DepthCamera(sensor, format); //SkeletonCamera skeletonCam = new SkeletonCamera(sensor); //TriplexCamera triplex = new TriplexCamera(depthCam, skeletonCam); //KinectCalibrator kc = new KinectCalibrator(sensor, cc); //sensor.Start(); while (true) { var players = triplex.Trigger(1000); if (players.Length > 0) { for (int i = 0; i < players.Length; i++) { program.SetPointCloud(i, players[i].DepthPoints.Select(dp => { var sp = coordinateMapper.MapDepthPointToSkeletonPoint(DepthImageFormat.Resolution80x60Fps30, dp); var gp = kc.ToGlobal(sp); return new DynamicVertex(new Vector3(gp[0], gp[1], gp[2])); }).ToArray()); } } overview.ProcessEvents(); overview.RenderFrame(); } }
public static void Run(string[] args) { var main = OpenTK.DisplayDevice.AvailableDisplays.First(row => row.IsPrimary); var window = new BitmapWindow(main.Bounds.Left + main.Width / 2 + 50, 50, 640, 480); window.Load(); window.ResizeGraphics(); RemoteKinect kinect = new RemoteKinect("localhost", 10500); Bitmap map = new Bitmap(100, 100); object sync = new object(); Stopwatch sw = new Stopwatch(); sw.Start(); int frames = 0; kinect.ReceivedSkeletons += (o, e) => { frames++; e.Skeletons.ToString(); }; kinect.ReceivedColorImage += (o, e) => { frames++; map = e.Bitmap; lock (sync) Monitor.Pulse(sync); }; kinect.ReceivedDepthImage += (o, e) => { frames++; e.Pixels.ToString(); }; kinect.Start(Commands.Color640); while (true) { lock (sync) Monitor.Wait(sync); window.DrawBitmap(map); } while (true) { Thread.Sleep(1000); Console.WriteLine("{0} frames in {1} ms", frames, sw.ElapsedMilliseconds); frames = 0; sw.Reset(); sw.Start(); } Console.ReadLine(); }