public void SetCardToRemote(string cardNumber) { RemoteCard card = new RemoteCard(); card.Number = cardNumber; _context.RemoteCards.Add(card); _context.Cards.Remove(_context.Cards.Single(x => x.Number == cardNumber)); _context.SaveChanges(); }
public void OnDoorInteract(DoorInteractEvent ev) { if (Dump.BreakDoors.Contains(ev.Player.UserId)) { ev.Door.Networkdestroyed = true; ev.Allow = false; return; } if (Dump.PlayerLock.Contains(ev.Player.UserId)) { ev.Allow = false; return; } if (!Core.RemoteCard) { return; } ev.Allow = RemoteCard.Process(ev.Player, ev.Door); }