void IGameLogListener.OnDead() { if (aqueductRunner != null) { aqueductRunner.Abort(); aqueductRunner = null; RelogScript relogScript = new RelogScript(); relogScript.Run(); } }
private void button1_Click(object sender, EventArgs e) { NativeApiWrapper.InitGameInstance(); RelogScript aqueducProfile = new RelogScript(); aqueducProfile.Run(); //ReturnToHideoutScript gameRunScript = new ReturnToHideoutScript(); //gameRunScript.Run(); ////AqueductNewAreaScript aqueductNewAreaScript = new AqueductNewAreaScript(); ////aqueductNewAreaScript.Run(); //LogFileReader logFileReader = new LogFileReader(); //logFileReader.NewData += LogFileReader_NewData; ////AvailableInput.MouseMove(new Point(50, 50)); ////AvailableInput.Input(InputCodes.LButton); ////AvailableInput.Input(InputCodes.Return); ////AvailableInput.InputCombination(InputCodes.ControlKey, InputCodes.V); ////ItemFactory itemFactory = new ItemFactory(); ////var item = itemFactory.GetModel(); ////var res = Settings.Pickit.IsValid(item); }
void AreaEnded(object sender, System.EventArgs e) { RelogScript relogScript = new RelogScript(); relogScript.Run(); }