void f_FormClosed(object sender, FormClosedEventArgs e) { DataTable dt = new DataTable(); ReloadMode rm = new ReloadMode(); dt = rm.Search(); if (((bool)(dt.Rows[0]["repertory"])) == true) Reload(); }
private void btnsave_Click(object sender, EventArgs e) { ReloadMode rm = new ReloadMode(); rm.Edit(chalbum.Checked, chbook.Checked, chloh11.Checked, chmagazine.Checked, chreport.Checked, chrepotery.Checked, chmap.Checked, chrezumeh.Checked, chzuncan.Checked, chcontention.Checked, checkBox1.Checked, checkBox2.Checked); MessageBox.Show("!ویرایش انجام شد "); this.Close(); }
internal GameState RestartScript(ReloadMode mode) { DestroyBoard(); if (mode == ReloadMode.Script) { return(LoadScript(null, true)); } var newindex = (mode == ReloadMode.Index) ? _uimx.RestartLevelIndex : 0; AcceptInput("level {0}".Fmt(newindex)); return((newindex == 0) ? GameState.Intro : GameState.Level); }
//public static DatabaseController<Expenditure> ExpenseDataBase //{ // get // { // if (ExpenseDataBase == null) // { // ExpenseDataBase = new DatabaseController<Expenditure>(DependencyService.Get<ISQLHelper>().getLocalFilePath("LifeBudget_moneyDB.db3")); // } // return ExpenseDataBase; // } //} private void ReloadExpenses(ReloadType type, ContentType content, ReloadMode mode) { // This function will take the last 10 expenses (if available) and place them in the 'TopTenExpenses' stack layout // First, I need to clear out the table TopTenTable.Clear(); // Second, I need to get the whole list of expenses switch (mode) { case ReloadMode.display: switch (content) { case ContentType.Spending: switch (type) { case ReloadType.most_recent: for (int i = 1; i <= 10; i++) { try { TopTenTable.Add(new TopTenItem(ExpenseDataBase.GetItem(ExpenseDataBase.CountItems() - i), ReloadMode.display)); } catch { break; } // this will kick out of the for loop whenever an exception is raised } break; } break; } break; case ReloadMode.delete: switch (content) { case ContentType.Spending: switch (type) { case ReloadType.most_recent: for (int i = ExpenseDataBase.CountItems() - 1; i >= 0; i--) { try { TopTenTable.Add(new TopTenItem(ExpenseDataBase.GetItem(i), ReloadMode.delete)); } catch { break; } // this will kick out of the for loop whenever an exception is raised } break; } break; } break; } ResizeTable(); }
/// <summary> /// Updates (reloads) the data set whilst detection is occurring. /// </summary> /// <param name="mode"> /// The method used to reload the data set. /// </param> protected void UpdateTest(ReloadMode mode) { var userAgents = UserAgentGenerator.GetUniqueUserAgents(); var a = UpdateTest(mode, userAgents); Console.WriteLine("a: {0}", a); var b = UpdateTest(mode, userAgents); Console.WriteLine("b: {0}", b); Assert.IsTrue(a == b, "Two tests with the same User-Agents repeatably reloading the " + "data file resulted in different results."); }
public TopTenItem(Expenditure expense, ReloadMode mode) { This_expense = expense; calledMode = mode; ToBeDeleted = false; toggle = new Switch { IsToggled = false, Margin = new Thickness(0, Constants.tableSpace, 0, 0) }; // handle the toggled event code toggle.Toggled += (object sender, ToggledEventArgs e) => { ToBeDeleted = true; }; Label title = new Label { Text = expense.Description, Margin = new Thickness(0, Constants.tableSpace, 0, 0) }; Label price = new Label { Text = "$" + Convert.ToString(expense.Price), Margin = new Thickness(0, Constants.tableSpace, 0, 0) }; // Add more code in here for future updates Grid contentGrid = new Grid { Padding = new Thickness(0), // change this number to increase the padding RowDefinitions = { new RowDefinition { Height = GridLength.Auto } }, ColumnDefinitions = (mode == ReloadMode.display) ? NotDelete : IfDelete }; var increment = 0; if (mode == ReloadMode.delete) { increment = 1; contentGrid.Children.Add(toggle, 0, 0); } contentGrid.Children.Add(title, 0 + increment, 0); contentGrid.Children.Add(price, 1 + increment, 0); View = contentGrid; }
private void frm_Reload_Load(object sender, EventArgs e) { ReloadMode rm = new ReloadMode(); DataTable dt = new DataTable(); dt = rm.Search(); chalbum.Checked = (bool)dt.Rows[0]["album"]; chbook.Checked = (bool)dt.Rows[0]["book"]; chloh11.Checked = (bool)dt.Rows[0]["cd_dvd"]; chmagazine.Checked = (bool)dt.Rows[0]["magazine"]; chreport.Checked = (bool)dt.Rows[0]["report"]; chrepotery.Checked = (bool)dt.Rows[0]["repertory"]; chmap.Checked = (bool)dt.Rows[0]["map"]; chrezumeh.Checked = (bool)dt.Rows[0]["resume"]; chzuncan.Checked = (bool)dt.Rows[0]["zuncan"]; chcontention.Checked = (bool)dt.Rows[0]["convention"]; checkBox1.Checked = (bool)dt.Rows[0]["users"]; checkBox2.Checked = (bool)dt.Rows[0]["parts"]; }
public virtual void ProcessSwitch(World world, BCMCmdArea command, out ReloadMode reload) => reload = ReloadMode.None;
public ConfigReloadAttribute(ReloadMode mode) { Mode = mode; }
private int UpdateTest(ReloadMode mode, IEnumerable <string> userAgents) { var checkSum = 0; var state = new State(); var updateTask = new Task(() => { var random = new Random(); while (state.Processing) { try { switch (mode) { case ReloadMode.File: _wrapper.ReloadFromFile(); break; case ReloadMode.Memory: _wrapper.ReloadFromMemory(); break; } state.Reloads++; Thread.Sleep(random.Next(1000)); } catch (ApplicationException ex) { if (ex.Message.Equals("Reload from memory not " + "supported with indirect operation.")) { state.WarningMessage = ex.Message; state.Processing = false; } } } }); try { updateTask.Start(); Parallel.ForEach(userAgents, (ua, loopState) => { using (var match = _wrapper.Match(ua)) { var hashcode = 0; foreach (var property in _wrapper.AvailableProperties) { foreach (var value in match.getValues(property)) { hashcode ^= value.GetHashCode(); } } lock (this) { checkSum ^= hashcode; } } if (state.Processing == false) { // If processing should be stopped due to an exception // in the reload then stop loopState.Stop(); } }); } finally { state.Processing = false; updateTask.Wait(); Console.WriteLine("'{0}' Reloads", state.Reloads); } if (state.WarningMessage != null) { Assert.Inconclusive(state.WarningMessage); } return(checkSum); }
/// <summary> /// 攻撃関連のコンフィグ設定 /// </summary> public void SetAttackConfig(ShotMode shotMode, ReloadMode reloadMode) { this.shotMode = shotMode; this.reloadMode = reloadMode; }
public void SetReloadMode(ReloadMode value) { reloadMode = value; }
public override void ProcessSwitch(World world, BCMCmdArea command, out ReloadMode reload) { reload = ReloadMode.None; ExportPrefab(command, world); }