public RelayCannon(GDGameScreen scrn, RelayCannonBlueprint bp, Fraction[] fractions) : base(scrn, fractions, bp.Player, bp.X, bp.Y, bp.Diameter, bp.CannonID, bp.Rotation, bp.PrecalculatedPaths) { Blueprint = bp; _screen = scrn; _muted = scrn.IsPreview; }
private void DrawRelayCannon(RelayCannonBlueprint c) { DrawGenericCannon('R', c); }