/// <summary> /// Returns true if the given direction is a turn. /// </summary> /// <param name="direction"></param> /// <returns></returns> public static bool IsTurn(RelativeDirectionEnum direction) { switch (direction) { case RelativeDirectionEnum.StraightOn: return false; } return true; }
public static bool IsTurn(RelativeDirectionEnum direction, IRoutingInterpreter interpreter) { switch (direction) { case RelativeDirectionEnum.StraightOn: return(false); } return(true); }
/// <summary> /// Direct turn instruction. /// </summary> /// <param name="instruction"></param> /// <param name="streetCountBeforeTurn"></param> /// <param name="streetTo"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateDirectTurn(Instruction instruction, int streetCountBeforeTurn, List<KeyValuePair<string, string>> streetTo, RelativeDirectionEnum direction, List<PointPoi> list) { instruction.Text = string.Format("GenerateDirectTurn:{0}_{1}_{2}", streetCountBeforeTurn, direction.ToString(), list.Count); return instruction; }
/// <summary> /// Returns true if the given direction is left. /// </summary> /// <param name="direction"></param> /// <returns></returns> public static bool IsLeft(RelativeDirectionEnum direction) { switch (direction) { case RelativeDirectionEnum.Left: case RelativeDirectionEnum.SharpLeft: case RelativeDirectionEnum.SlightlyLeft: return(true); } return(false); }
/// <summary> /// Generates an instruction for an indirect turn. /// </summary> /// <param name="instruction"></param> /// <param name="street_count_turn"></param> /// <param name="street_count_before_turn"></param> /// <param name="street_to"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateIndirectTurn(Instruction instruction, int street_count_turn, int street_count_before_turn, TagsCollection street_to, RelativeDirectionEnum direction, List <PointPoi> list) { instruction.Text = string.Format("Neem de {0}de afslag {1}, de {2} op.", street_count_before_turn, TurnDirection(direction), this.GetName("nl", street_to)); // returns the instruction with text. return(instruction); }
/// <summary> /// Returns true if the given direction is right. /// </summary> /// <param name="direction"></param> /// <returns></returns> public static bool IsRight(RelativeDirectionEnum direction) { switch (direction) { case RelativeDirectionEnum.Right: case RelativeDirectionEnum.SharpRight: case RelativeDirectionEnum.SlightlyRight: return true; } return false; }
/// <summary> /// Generates a simple turn instruction. /// </summary> /// <param name="instruction"></param> /// <param name="direction"></param> /// <returns></returns> public Instruction GenerateSimpleTurn(Instruction instruction, RelativeDirectionEnum direction) { instruction.Text = string.Format("GenerateSimpleTurn:{0}", direction.ToString()); instruction.Extras = new Dictionary <string, object>(); instruction.Extras.Add("direction", direction); return(instruction); }
/// <summary> /// Returns true if the given direction is left. /// </summary> /// <param name="direction"></param> /// <returns></returns> public static bool IsLeft(RelativeDirectionEnum direction) { switch (direction) { case RelativeDirectionEnum.Left: case RelativeDirectionEnum.SharpLeft: case RelativeDirectionEnum.SlightlyLeft: return true; } return false; }
public static bool IsRight(RelativeDirectionEnum direction, IRoutingInterpreter interpreter) { switch (direction) { case RelativeDirectionEnum.Right: case RelativeDirectionEnum.SharpRight: case RelativeDirectionEnum.SlightlyRight: return(true); } return(false); }
/// <summary> /// Generates an instruction for an indirect turn. /// </summary> /// <param name="instruction"></param> /// <param name="street_count_turn"></param> /// <param name="streetCountBeforeTurn"></param> /// <param name="street_to"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateIndirectTurn(Instruction instruction, int street_count_turn, int streetCountBeforeTurn, TagsCollectionBase street_to, RelativeDirectionEnum direction, List <PointPoi> list) { instruction.Text = string.Format("Take the {0}d turn {1}, on {2}.", streetCountBeforeTurn, TurnDirection(direction), this.GetName("en", street_to)); // returns the instruction with text. return(instruction); }
/// <summary> /// Direct turn instruction. /// </summary> /// <param name="instruction"></param> /// <param name="streetCountBeforeTurn"></param> /// <param name="streetTo"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateDirectTurn(Instruction instruction, int streetCountBeforeTurn, TagsCollection streetTo, RelativeDirectionEnum direction, List<PointPoi> list) { instruction.Text = string.Format("GenerateDirectTurn:{0}_{1}_{2}", streetCountBeforeTurn, direction.ToString(), list.Count); instruction.Extras = new Dictionary<string, object>(); instruction.Extras.Add("streetCountBeforeTurn", streetCountBeforeTurn); instruction.Extras.Add("streetTo", streetTo); instruction.Extras.Add("direction", direction); instruction.Extras.Add("list", list); return instruction; }
/// <summary> /// Direct turn instruction. /// </summary> /// <param name="instruction"></param> /// <param name="streetCountBeforeTurn"></param> /// <param name="streetTo"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateDirectTurn(Instruction instruction, int streetCountBeforeTurn, TagsCollection streetTo, RelativeDirectionEnum direction, List <PointPoi> list) { instruction.Text = string.Format("GenerateDirectTurn:{0}_{1}_{2}", streetCountBeforeTurn, direction.ToString(), list.Count); instruction.Extras = new Dictionary <string, object>(); instruction.Extras.Add("streetCountBeforeTurn", streetCountBeforeTurn); instruction.Extras.Add("streetTo", streetTo); instruction.Extras.Add("direction", direction); instruction.Extras.Add("list", list); return(instruction); }
private string TurnDirection(RelativeDirectionEnum direction) { switch (direction) { case RelativeDirectionEnum.Right: case RelativeDirectionEnum.SharpRight: case RelativeDirectionEnum.SlightlyRight: return("rechts"); case RelativeDirectionEnum.Left: case RelativeDirectionEnum.SharpLeft: case RelativeDirectionEnum.SlightlyLeft: return("links"); case RelativeDirectionEnum.TurnBack: return("terug"); } return(string.Empty); }
/// <summary> /// Generates an instruction for a direct turn. /// </summary> /// <param name="instruction"></param> /// <param name="streetCountBeforeTurn"></param> /// <param name="streetTo"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateDirectTurn(Instruction instruction, int streetCountBeforeTurn, List<KeyValuePair<string, string>> streetTo, RelativeDirectionEnum direction, List<PointPoi> list) { if (streetCountBeforeTurn == 1) { instruction.Text = string.Format("Take the first turn {0}, on {1}.", TurnDirection(direction), this.GetName("en",streetTo)); } else { instruction.Text = string.Format("Take the {0}th turn {1}, on {2}.", streetCountBeforeTurn, TurnDirection(direction), this.GetName("en",streetTo)); } // returns the instruction with text. return instruction; }
/// <summary> /// Generates an instruction for a turn followed by another turn. /// </summary> /// <param name="instruction"></param> /// <param name="street_count_before_turn"></param> /// <param name="street_to"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateDirectFollowTurn(Instruction instruction, int street_count_before_turn, List<KeyValuePair<string, string>> street_to, RelativeDirectionEnum direction, List<PointPoi> list) { if (street_count_before_turn == 1) { instruction.Text = string.Format("Turn {1} to stay on {0}.", this.GetName("en", street_to), this.TurnDirection(direction)); } else { instruction.Text = string.Format("Turn {1} street {2} to stay on {0}.", this.GetName("en", street_to), AddOrdinal(street_count_before_turn), this.TurnDirection(direction)); } // returns the instruction with text. return instruction; }
/// <summary> /// Generates an instruction for a turn followed by another turn. /// </summary> /// <param name="instruction"></param> /// <param name="street_count_before_turn"></param> /// <param name="street_to"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateDirectFollowTurn(Instruction instruction, int street_count_before_turn, TagsCollection street_to, RelativeDirectionEnum direction, List<PointPoi> list) { if (street_count_before_turn == 1) { instruction.Text = string.Format("Turn {1} to stay on {0}.", this.GetName("en",street_to), TurnDirection(direction)); } else { instruction.Text = string.Format("Turn {1}d street {2} to stay on {0}.", this.GetName("en",street_to), street_count_before_turn, TurnDirection(direction)); } // returns the instruction with text. return instruction; }
/// <summary> /// Generates an instruction for a direct turn. /// </summary> /// <param name="instruction"></param> /// <param name="street_count_before_turn"></param> /// <param name="street_to"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateDirectTurn(Instruction instruction, int street_count_before_turn, TagsCollection street_to, RelativeDirectionEnum direction, List<PointPoi> list) { if (street_count_before_turn == 1) { instruction.Text = string.Format("Take the first turn {0}, on {1}.", TurnDirection(direction), this.GetName("en",street_to)); } else { instruction.Text = string.Format("Take the {0}th turn {1}, on {2}.", street_count_before_turn, TurnDirection(direction), this.GetName("en",street_to)); } // returns the instruction with text. return instruction; }
/// <summary> /// Generates an instruction for a direct turn. /// </summary> /// <param name="instruction"></param> /// <param name="street_count_before_turn"></param> /// <param name="street_to"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateDirectTurn(Instruction instruction, int street_count_before_turn, TagsCollection street_to, RelativeDirectionEnum direction, List<PointPoi> list) { if (street_count_before_turn == 1) { instruction.Text = string.Format("Neem de 1ste afslag {0}, de {1} op.", TurnDirection(direction), this.GetName("nl", street_to)); } else { instruction.Text = string.Format("Neem de {0}de afslag {1}, de {2} op.", street_count_before_turn, TurnDirection(direction), this.GetName("nl", street_to)); } // returns the instruction with text. return instruction; }
/// <summary> /// Generates an instruction for a turn followed by another turn. /// </summary> /// <param name="instruction"></param> /// <param name="street_count_before_turn"></param> /// <param name="street_to"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateDirectFollowTurn(Instruction instruction, int street_count_before_turn, TagsCollection street_to, RelativeDirectionEnum direction, List <PointPoi> list) { if (street_count_before_turn == 1) { instruction.Text = string.Format("Turn {1} to stay on {0}.", this.GetName("en", street_to), TurnDirection(direction)); } else { instruction.Text = string.Format("Turn {1}d street {2} to stay on {0}.", this.GetName("en", street_to), street_count_before_turn, TurnDirection(direction)); } // returns the instruction with text. return(instruction); }
/// <summary> /// Generates an instruction for a turn followed by another turn. /// </summary> /// <param name="instruction"></param> /// <param name="streetCountBeforeTurn"></param> /// <param name="streetTo"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateDirectFollowTurn(Instruction instruction, int streetCountBeforeTurn, List<KeyValuePair<string, string>> streetTo, RelativeDirectionEnum direction, List<PointPoi> list) { if (streetCountBeforeTurn == 1) { instruction.Text = string.Format("Sla {1}af om op {0} te blijven.", this.GetName("nl", streetTo), TurnDirection(direction)); } else { instruction.Text = string.Format("Neem de {1}de straat {2} om op {0} te blijven.", this.GetName("nl", streetTo), streetCountBeforeTurn, TurnDirection(direction)); } // returns the instruction with text. return instruction; }
/// <summary> /// Generates an instruction for a direct turn. /// </summary> /// <param name="instruction"></param> /// <param name="street_count_before_turn"></param> /// <param name="street_to"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateDirectTurn(Instruction instruction, int street_count_before_turn, TagsCollection street_to, RelativeDirectionEnum direction, List <PointPoi> list) { if (street_count_before_turn == 1) { instruction.Text = string.Format("Take the first turn {0}, on {1}.", TurnDirection(direction), this.GetName("en", street_to)); } else { instruction.Text = string.Format("Take the {0}th turn {1}, on {2}.", street_count_before_turn, TurnDirection(direction), this.GetName("en", street_to)); } // returns the instruction with text. return(instruction); }
/// <summary> /// Generates an instruction for a direct turn. /// </summary> /// <param name="instruction"></param> /// <param name="streetCountBeforeTurn"></param> /// <param name="streetTo"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateDirectTurn(Instruction instruction, int streetCountBeforeTurn, List<KeyValuePair<string, string>> streetTo, RelativeDirectionEnum direction, List<PointPoi> list) { if (streetCountBeforeTurn == 1) { instruction.Text = string.Format("Neem de 1ste afslag {0}, de {1} op.", TurnDirection(direction), this.GetName("nl", streetTo)); } else { instruction.Text = string.Format("Neem de {0}de afslag {1}, de {2} op.", streetCountBeforeTurn, TurnDirection(direction), this.GetName("nl", streetTo)); } // returns the instruction with text. return instruction; }
/// <summary> /// Generates an instruction for an indirect turn. /// </summary> /// <param name="instruction"></param> /// <param name="street_count_turn"></param> /// <param name="street_count_before_turn"></param> /// <param name="street_to"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateIndirectFollowTurn(Instruction instruction, int street_count_turn, int street_count_before_turn, TagsCollection street_to, RelativeDirectionEnum direction, List <PointPoi> list) { if (street_count_before_turn == 1) { instruction.Text = string.Format("Sla {1}af om op {0} te blijven.", this.GetName("nl", street_to), TurnDirection(direction)); } else { instruction.Text = string.Format("Neem de {1}de straat {2} om op {0} te blijven.", this.GetName("nl", street_to), street_count_before_turn, TurnDirection(direction)); } // returns the instruction with text. return(instruction); }
/// <summary> /// Generates an instruction for an indirect turn. /// </summary> /// <param name="instruction"></param> /// <param name="street_count_turn"></param> /// <param name="street_count_before_turn"></param> /// <param name="street_to"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateIndirectFollowTurn(Instruction instruction, int street_count_turn, int street_count_before_turn, List <KeyValuePair <string, string> > street_to, RelativeDirectionEnum direction, List <PointPoi> list) { if (street_count_before_turn == 1) { instruction.Text = string.Format("Turn {1} to stay on {0}.", this.GetName("en", street_to), this.TurnDirection(direction)); } else { instruction.Text = string.Format("Take the {1} street {2} to stay on {0}.", this.GetName("en", street_to), AddOrdinal(street_count_before_turn), this.TurnDirection(direction)); } // returns the instruction with text. return(instruction); }
/// <summary> /// Generates an instruction for a direct turn. /// </summary> /// <param name="instruction"></param> /// <param name="street_count_before_turn"></param> /// <param name="street_to"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateDirectTurn(Instruction instruction, int street_count_before_turn, TagsCollection street_to, RelativeDirectionEnum direction, List <PointPoi> list) { // if (street_count_before_turn == 1) // { // instruction.Text = string.Format("Neem de 1ste afslag {0}, de {1} op.", // TurnDirection(direction), // this.GetName("nl", street_to)); // } // else // { // instruction.Text = string.Format("Neem de {0}de afslag {1}, de {2} op.", // street_count_before_turn, // TurnDirection(direction), // this.GetName("nl", street_to)); // } instruction.Text = string.Format("Draai {0}", TurnDirection(direction)); // returns the instruction with text. return(instruction); }
/// <summary> /// Generates an instruction for a turn followed by another turn. /// </summary> /// <param name="instruction"></param> /// <param name="street_count_before_turn"></param> /// <param name="street_to"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateDirectFollowTurn(Instruction instruction, int street_count_before_turn, TagsCollectionBase street_to, RelativeDirectionEnum direction, List <PointPoi> list) { // if (street_count_before_turn == 1) // { // instruction.Text = string.Format("Sla {1}af om op {0} te blijven.", // this.GetName("nl", street_to), // TurnDirection(direction)); // } // else // { // instruction.Text = string.Format("Neem de {1}de straat {2} om op {0} te blijven.", // this.GetName("nl", street_to), // street_count_before_turn, // TurnDirection(direction)); // } instruction.Text = string.Format("Draai {0}", TurnDirection(direction)); // returns the instruction with text. return(instruction); }
/// <summary> /// Generates an instruction for a turn followed by another turn. /// </summary> /// <param name="instruction"></param> /// <param name="street_count_before_turn"></param> /// <param name="street_to"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateDirectFollowTurn(Instruction instruction, int street_count_before_turn, TagsCollectionBase street_to, RelativeDirectionEnum direction, List<PointPoi> list) { // if (street_count_before_turn == 1) // { // instruction.Text = string.Format("Sla {1}af om op {0} te blijven.", // this.GetName("nl", street_to), // TurnDirection(direction)); // } // else // { // instruction.Text = string.Format("Neem de {1}de straat {2} om op {0} te blijven.", // this.GetName("nl", street_to), // street_count_before_turn, // TurnDirection(direction)); // } instruction.Text = string.Format ("Draai {0}", TurnDirection (direction)); // returns the instruction with text. return instruction; }
/// <summary> /// Generates an instruction for an indirect turn. /// </summary> /// <param name="instruction"></param> /// <param name="street_count_turn"></param> /// <param name="street_count_before_turn"></param> /// <param name="street_to"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateIndirectFollowTurn(Instruction instruction, int street_count_turn, int street_count_before_turn, TagsCollection street_to, RelativeDirectionEnum direction, List<PointPoi> list) { if (street_count_before_turn == 1) { instruction.Text = string.Format("Sla {1}af om op {0} te blijven.", this.GetName("nl", street_to), TurnDirection(direction)); } else { instruction.Text = string.Format("Neem de {1}de straat {2} om op {0} te blijven.", this.GetName("nl", street_to), street_count_before_turn, TurnDirection(direction)); } // returns the instruction with text. return instruction; }
/// <summary> /// Generates an instruction for an indirect turn. /// </summary> /// <param name="instruction"></param> /// <param name="street_count_turn"></param> /// <param name="street_count_before_turn"></param> /// <param name="street_to"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateIndirectTurn(Instruction instruction, int street_count_turn, int street_count_before_turn, TagsCollectionBase street_to, RelativeDirectionEnum direction, List<PointPoi> list) { // instruction.Text = string.Format("Neem de {0}de afslag {1}, de {2} op.", // street_count_before_turn, // TurnDirection(direction), // this.GetName("nl", street_to)); instruction.Text = string.Format ("Draai {0}", TurnDirection (direction)); // returns the instruction with text. return instruction; }
/// <summary> /// Generates an instruction for a POI. /// </summary> /// <param name="instruction"></param> /// <param name="list"></param> /// <param name="direction"></param> /// <returns></returns> public Instruction GeneratePoi(Instruction instruction, List<PointPoi> list, RelativeDirectionEnum? direction) { // if (direction == null) // { // instruction.Text = string.Format("Poi"); // } // else // { // instruction.Text = string.Format("Poi:{0}", direction); // } instruction.Text = "Aangekomst"; // returns the instruction with text. return instruction; }
/// <summary> /// Generates a simple turn instruction. /// </summary> /// <param name="instruction"></param> /// <param name="direction"></param> /// <returns></returns> public Instruction GenerateSimpleTurn(Instruction instruction, RelativeDirectionEnum direction) { instruction.Text = string.Format("GenerateSimpleTurn:{0}", direction.ToString()); return instruction; }
/// <summary> /// Generates poi instruction. /// </summary> /// <param name="instruction"></param> /// <param name="list"></param> /// <param name="direction"></param> /// <returns></returns> public Instruction GeneratePoi(Instruction instruction, List<PointPoi> list, RelativeDirectionEnum? direction) { if (direction.HasValue) { instruction.Text = string.Format("GeneratePoi:{0}_{1}", list.Count, direction.Value.ToString()); } else { instruction.Text = string.Format("GeneratePoi:{0}", list.Count); } return instruction; }
/// <summary> /// Generates poi instruction. /// </summary> /// <param name="instruction"></param> /// <param name="list"></param> /// <param name="direction"></param> /// <returns></returns> public Instruction GeneratePoi(Instruction instruction, List<PointPoi> list, RelativeDirectionEnum? direction) { if (direction.HasValue) { instruction.Text = string.Format("GeneratePoi:{0}_{1}", list.Count, direction.Value.ToString()); } else { instruction.Text = string.Format("GeneratePoi:{0}", list.Count); } instruction.Extras = new Dictionary<string, object>(); instruction.Extras.Add("direction", direction); instruction.Extras.Add("list", list); return instruction; }
/// <summary> /// Generates an instruction for an indirect turn. /// </summary> /// <param name="instruction"></param> /// <param name="street_count_turn"></param> /// <param name="street_count_before_turn"></param> /// <param name="street_to"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateIndirectTurn(Instruction instruction, int street_count_turn, int street_count_before_turn, List<KeyValuePair<string, string>> street_to, RelativeDirectionEnum direction, List<PointPoi> list) { instruction.Text = string.Format("Take the {0} turn {1}, on {2}.", AddOrdinal(street_count_before_turn), this.TurnDirection(direction), this.GetName("en", street_to)); // returns the instruction with text. return instruction; }
/// <summary> /// Generates an instruction for an indirect turn. /// </summary> /// <param name="instruction"></param> /// <param name="street_count_turn"></param> /// <param name="streetCountBeforeTurn"></param> /// <param name="street_to"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateIndirectTurn(Instruction instruction, int street_count_turn, int streetCountBeforeTurn, TagsCollectionBase street_to, RelativeDirectionEnum direction, List<PointPoi> list) { instruction.Text = string.Format("Take the {0}d turn {1}, on {2}.", streetCountBeforeTurn, TurnDirection(direction), this.GetName("en",street_to)); // returns the instruction with text. return instruction; }
/// <summary> /// Generates an instruction for an indirect turn. /// </summary> /// <param name="instruction"></param> /// <param name="streetCountTurn"></param> /// <param name="streetCountBeforeTurn"></param> /// <param name="streetTo"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateIndirectFollowTurn(Instruction instruction, int streetCountTurn, int streetCountBeforeTurn, List<KeyValuePair<string, string>> streetTo, RelativeDirectionEnum direction, List<PointPoi> list) { if (streetCountBeforeTurn == 1) { instruction.Text = string.Format("Turn {1} to stay on {0}.", this.GetName("en",streetTo), TurnDirection(direction)); } else { instruction.Text = string.Format("Take the {1}d street {2} to stay on {0}.", this.GetName("en",streetTo), streetCountBeforeTurn, TurnDirection(direction)); } // returns the instruction with text. return instruction; }
/// <summary> /// Generates an instruction for a simple turn. /// </summary> /// <param name="instruction"></param> /// <param name="direction"></param> /// <returns></returns> public Instruction GenerateSimpleTurn(Instruction instruction, RelativeDirectionEnum direction) { instruction.Text = string.Format("Draai {0}", this.TurnDirection(direction)); return(instruction); }
/// <summary> /// Generates an instruction for a POI. /// </summary> /// <param name="instruction"></param> /// <param name="list"></param> /// <param name="direction"></param> /// <returns></returns> public Instruction GeneratePoi(Instruction instruction, List<PointPoi> list, RelativeDirectionEnum? direction) { if (direction == null) { instruction.Text = string.Format("Poi"); } else { instruction.Text = string.Format("Poi:{0}", direction); } // returns the instruction with text. return instruction; }
private string TurnDirection(RelativeDirectionEnum direction) { switch (direction) { case RelativeDirectionEnum.Right: case RelativeDirectionEnum.SharpRight: case RelativeDirectionEnum.SlightlyRight: return "right"; case RelativeDirectionEnum.Left: case RelativeDirectionEnum.SharpLeft: case RelativeDirectionEnum.SlightlyLeft: return "left"; case RelativeDirectionEnum.TurnBack: return "back"; } return string.Empty; }
/// <summary> /// Generates an instruction for a simple turn. /// </summary> /// <param name="instruction"></param> /// <param name="direction"></param> /// <returns></returns> public Instruction GenerateSimpleTurn(Instruction instruction, RelativeDirectionEnum direction) { instruction.Text = string.Format("Turn {0}", this.TurnDirection(direction)); return instruction; }
/// <summary> /// Generates a simple turn instruction. /// </summary> /// <param name="instruction"></param> /// <param name="direction"></param> /// <returns></returns> public Instruction GenerateSimpleTurn(Instruction instruction, RelativeDirectionEnum direction) { instruction.Text = string.Format("GenerateSimpleTurn:{0}", direction.ToString()); instruction.Extras = new Dictionary<string, object>(); instruction.Extras.Add("direction", direction); return instruction; }
/// <summary> /// Generates an instruction for an indirect turn. /// </summary> /// <param name="instruction"></param> /// <param name="street_count_turn"></param> /// <param name="street_count_before_turn"></param> /// <param name="street_to"></param> /// <param name="direction"></param> /// <param name="list"></param> /// <returns></returns> public Instruction GenerateIndirectTurn(Instruction instruction, int street_count_turn, int street_count_before_turn, List <KeyValuePair <string, string> > street_to, RelativeDirectionEnum direction, List <PointPoi> list) { instruction.Text = string.Format("Take the {0} turn {1}, on {2}.", AddOrdinal(street_count_before_turn), this.TurnDirection(direction), this.GetName("en", street_to)); // returns the instruction with text. return(instruction); }