void Awake() { gDataRef = GameObject.Find("GameManager").GetComponent <GlobalGameData>(); graphicsDataRef = GameObject.Find("GameManager").GetComponent <GraphicAssets>(); // get graphics characterWindow = GameObject.Find("Character Window Panel"); blockingPanel = GameObject.Find("Blocking Panel"); age = characterWindow.transform.Find("Age Value").GetComponent <Text>(); health = characterWindow.transform.Find("Health Value").GetComponent <Text>(); wealth = characterWindow.transform.Find("Wealth Value").GetComponent <Text>(); intelligence = characterWindow.transform.Find("Intelligence Value").GetComponent <Text>(); influence = characterWindow.transform.Find("Influence Value").GetComponent <Text>(); honor = characterWindow.transform.Find("Loyalty Value").GetComponent <Text>(); intel = characterWindow.transform.Find("Intel Value").GetComponent <Text>(); charm = characterWindow.transform.Find("Charisma Value").GetComponent <Text>(); drive = characterWindow.transform.Find("Drive Value").GetComponent <Text>(); piety = characterWindow.transform.Find("Piety Value").GetComponent <Text>(); empathy = characterWindow.transform.Find("Empathy Value").GetComponent <Text>(); passion = characterWindow.transform.Find("Will Value").GetComponent <Text>(); history = characterWindow.transform.Find("History Text").GetComponent <Text>(); CommText = characterWindow.transform.Find("Comm Text").GetComponent <Text>(); trait1 = characterWindow.transform.Find("Trait 1").GetComponent <Text>(); trait2 = characterWindow.transform.Find("Trait 2").GetComponent <Text>(); trait3 = characterWindow.transform.Find("Trait 3").GetComponent <Text>(); trait4 = characterWindow.transform.Find("Trait 4").GetComponent <Text>(); characterName = characterWindow.transform.Find("Character Name").GetComponent <Text>(); characterRank = characterWindow.transform.Find("Character Rank").GetComponent <Text>(); characterImage = characterWindow.transform.Find("Character Image").GetComponent <Image>(); aView = characterWindow.transform.Find("ScrollView").GetComponent <ActionScrollView>(); rView = characterWindow.transform.Find("Relations Scrollview").GetComponent <RelationsScrollView>(); charRankImage = characterWindow.transform.Find("Char Rank Image").GetComponent <Image>(); rank1Image = characterWindow.transform.Find("Rank 1 Image").GetComponent <Image>(); rank2Image = characterWindow.transform.Find("Rank 2 Image").GetComponent <Image>(); characterWindow.SetActive(false); // sets the window as active initially blockingPanel.SetActive(false); // this panel blocks mouse clicks from going 'through' the screen since it is supposed to be a modal screen }
void Awake() { gDataRef = GameObject.Find("GameManager").GetComponent<GlobalGameData>(); graphicsDataRef = GameObject.Find("GameManager").GetComponent<GraphicAssets>(); // get graphics characterWindow = GameObject.Find("Character Window Panel"); blockingPanel = GameObject.Find("Blocking Panel"); age = characterWindow.transform.Find("Age Value").GetComponent<Text>(); health = characterWindow.transform.Find("Health Value").GetComponent<Text>(); wealth = characterWindow.transform.Find("Wealth Value").GetComponent<Text>(); intelligence = characterWindow.transform.Find("Intelligence Value").GetComponent<Text>(); influence = characterWindow.transform.Find("Influence Value").GetComponent<Text>(); honor = characterWindow.transform.Find("Loyalty Value").GetComponent<Text>(); intel = characterWindow.transform.Find("Intel Value").GetComponent<Text>(); charm = characterWindow.transform.Find("Charisma Value").GetComponent<Text>(); drive = characterWindow.transform.Find("Drive Value").GetComponent<Text>(); piety = characterWindow.transform.Find("Piety Value").GetComponent<Text>(); empathy = characterWindow.transform.Find("Empathy Value").GetComponent<Text>(); passion = characterWindow.transform.Find("Will Value").GetComponent<Text>(); history = characterWindow.transform.Find("History Text").GetComponent<Text>(); CommText = characterWindow.transform.Find("Comm Text").GetComponent<Text>(); trait1 = characterWindow.transform.Find("Trait 1").GetComponent<Text>(); trait2 = characterWindow.transform.Find("Trait 2").GetComponent<Text>(); trait3 = characterWindow.transform.Find("Trait 3").GetComponent<Text>(); trait4 = characterWindow.transform.Find("Trait 4").GetComponent<Text>(); characterName = characterWindow.transform.Find("Character Name").GetComponent<Text>(); characterRank = characterWindow.transform.Find("Character Rank").GetComponent<Text>(); characterImage = characterWindow.transform.Find("Character Image").GetComponent<Image>(); aView = characterWindow.transform.Find("ScrollView").GetComponent<ActionScrollView>(); rView = characterWindow.transform.Find("Relations Scrollview").GetComponent<RelationsScrollView>(); charRankImage = characterWindow.transform.Find("Char Rank Image").GetComponent<Image>(); rank1Image = characterWindow.transform.Find("Rank 1 Image").GetComponent<Image>(); rank2Image = characterWindow.transform.Find("Rank 2 Image").GetComponent<Image>(); characterWindow.SetActive(false); // sets the window as active initially blockingPanel.SetActive(false); // this panel blocks mouse clicks from going 'through' the screen since it is supposed to be a modal screen }